Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
Steve Smith

Registered:
Posts: 16
Reply with quote  #1 
We are running 2.6, and all our DMX commands appear to be working except the incoming message alert. The lights work when we test the command, but not when messages actually come in during game play. Has anyone else had this issue? Suggestions to trouble-shoot or fix the problem are welcome!
Dave Thaler

Registered:
Posts: 452
Reply with quote  #2 
Assuming you're using Artemis Bridge Tools to get comms cues, the cues changed in 2.6 because the comms system completely changed.  So your issue is probably that you're using old cues with the new version of Artemis.  As noted on the Artemis Bridge Tools list of cues, the INCOMING_COMMUNICATION_PRI* cues are only triggered on older versions of Artemis, and for 2.6 it instead triggers the INCOMING_COMMUNICATION_{ALERT,SIDE,etc.} category cues.
Steve Smith

Registered:
Posts: 16
Reply with quote  #3 
Thanks so much for your reply! I will take a look at that. Our lights haven't been working properly since the upgrade to 2.6, and so there might be other basic things we have missed. Typically they work when we start the game, then go crazy a few minutes in. We really appreciate all the work with the Bridge Tools--the lights are a major part of the game for us! We have two light bars and 8 cans, and we train a new crew each six weeks in the leadership lab at our school. The crews are always impressed with all the information they can pick up from the lights, and when they are flashing randomly, we just have to shut them off. Thanks again, Dave!
Steve Smith

Registered:
Posts: 16
Reply with quote  #4 
Dave, I hope you will help me with another question. We have an Enttec OpenDMX controller. Do you recommend replacing it with the Enttec DMX Pro, or something similar? At this point none of our lights/commands are working as they should (most lights don't come on, some just starting flashing at odd times), so we are looking for a quick solution to get us back where we need to be. We are doing what I believe is basic lighting: the cans are red alert, shields, incoming message, nebula colors, flashing when hit, one light bar (mounted behind the tv) is warp drive colors and docking begun and finished, and the other (in front) is broken into 4 sections: 2 are tubes loaded with (colors), 1 is energy level, 1 damage level. I would be very interested in your recommendations for all things DMX (additional equipment to purchase, recommended layouts, cues, etc). Here are a couple photos of our bridge (front view and side view).
image1.JPG 

image2.JPG 

The side screen is observer mode for the fighters who can see it, the mirror allows those fighters to see a reflection of the main screen. I am very interested in adding some type of lighting for each fighter, but I have no idea how we could reasonably do that. If you have time to help, we would really appreciate your expert advice.

Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,265
Reply with quote  #5 
I love the setup of that room, Steve. White walls are the way to go with that type of DMX light. You can point the lights across the room toward the white wall for maximum effect.
__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
Dave Thaler

Registered:
Posts: 452
Reply with quote  #6 
Quote:
Originally Posted by Steve Smith
Dave, I hope you will help me with another question. We have an Enttec OpenDMX controller. Do you recommend replacing it with the Enttec DMX Pro, or something similar?


Your existing controller should be just fine.  Unless the controller itself goes bad, I don't think there's any reason to replace it with the Enttec DMX Pro.

Quote:
At this point none of our lights/commands are working as they should (most lights don't come on, some just starting flashing at odd times), so we are looking for a quick solution to get us back where we need to be.


If you can send me a copy of your DMX commands profile and your device profile, I will take a look.   From within Artemis DMX Editor, do File->Open File Location.  The device profile is in DmxDevices.xml, and the commands profile is in a DMXcommands-*.xml file (where * is whatever you named it).   You can either PM me or email me those two files.
Dave Thaler

Registered:
Posts: 452
Reply with quote  #7 
Quote:
Originally Posted by Steve Smith
I am very interested in adding some type of lighting for each fighter, but I have no idea how we could reasonably do that.


For DMX lighting for each fighter, each fighter console needs to have Artemis Bridge Tools installed, since you can't run their DMX lighting off the server or main screen.  You could go with a simple cheap DMX setup for each fighter, such as the $20 kit from Armada.  Or you could instead go with some IP network lights such as Hue or LimitlessLED lights which are probably the cheapest networked color lights.  If you just want one light per fighter and you already have light fixtures where you can screw in regular size light bulbs, the LimitlessLED option might be the cheapest option since one $15 LimitlessLED Bridge will for up to 4 fighters, and then it's just the cheap light bulb for each one.
Steve Smith

Registered:
Posts: 16
Reply with quote  #8 
Dave, thanks so much for your replies. Today we played a mission Mike wrote for us, and we really missed the lights. My colleague who knows much more than I about all things technological suspects our controller just died after three years of faithful service. We are going to order another one. I will also ask him to send you the DMX commands and device profiles.  Thanks again!
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.