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LawsonThompson

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Reply with quote  #16 
Quote:
Originally Posted by Mike Substelny


LawsonThompson, do you ever use a mission script at conventions? With a mission script it is possible for the game to never run out of fighters, provided the crew does occasionally dock at a base. A mission script also has the advantage of giving the fighters cool names.

If you like I could whip up a sample of what I'm talking about next week.


For our newbie crews at cons, I plan create a scripted equivalent of our standard random configuration (Siege level 6 with a warp-enabled Ximni Dreadnaught + 2 Fighters), with some GM controls to adjust time remaining, nudge hints at crew members, etc.

The bases would be well-stocked with replacement fighters, resolving much of the "no more fighter" problem.

Is that what you had in mind?

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