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LawsonThompson

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Posts: 589
Reply with quote  #1 
After a minor bit of panic, I've discovered that the AI mode (press E on the server during a mission) will crash the game if you launch a shuttle to engage an enemy.

I was REALLY worried and thought that just launching a shuttle crashed the game!

Would be interested to see if anyone else can duplicate this. Just press E and when the Artemis engages an enemy, launch the shuttle and engage too.

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NoseyNick

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Posts: 64
Reply with quote  #2 
Confirmed with 2.7.1 stock:
Start a server, default settings (solo level 1 siege none none none none none, no customization)
Start a client, artemis, fighter, ready
Start game. Hit "E" for AI
Launch shuttle. Bit of a pause. Game hangs. Music stops. OCCASIONALLY continues OK after a few seconds, but USUALLY dies.

Stack trace (probably no use to anyone EXCEPT THOM):
Unhandled exception: page fault on read access to 0x00002f9c in 32-bit code (0x004af330).
Register dump:
 CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
 EIP:004af330 ESP:0032f9b4 EBP:0032fc04 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:00000000 EBX:017e7428 ECX:017e7c30 EDX:007f007f
 ESI:0032f9f8 EDI:017e746c
Stack dump:
0x0032f9b4:  cfafdac0 047c89b0 00000000 7b430703
0x0032f9c4:  7ffc0000 00000001 017edc20 00000000
0x0032f9d4:  017e7c30 4458a0d8 3febc0ae a6fc7000
0x0032f9e4:  017e746c 00000005 00000000 c39640c0
0x0032f9f4:  00000103 3f5efe18 bd0b753e 3efadf8e
0x0032fa04:  3f4ccccd 00b97bf8 3f40624d 0054e800
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x004af330 EntryPoint+0xffffffff() in artemis (0x0032fc04)
0x004af330 EntryPoint+0xffffffff in artemis: cmpl       $0,0x2f9c(%eax)

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