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Cap Naes

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Posts: 36
Reply with quote  #1 
I've only recently discovered Artemis (surprising given my Star Trek obsession in younger years), and have been playing around with various joystick and gamepad configurations. I am going to run an artemis simulator as a fun youth group team building event (I am an ER medical professional, and find the artemis team dynamic surprisingly similar to medical training simulations). I wanted to have controls.ini files ready for a variety of helm or fighter gameplay accessories that people might bring. I greatly benefited from files posted by others, so thought I would share what I came up with in case it helps anyone else. I have setup a slightly different configuration than some, that caters to the set-up we have found most intuitive (reversing fighter roll and yaw controls for instance). I have all 4 control.ini files on a usb drive to allow me to quickly apply whichever one is needed to a specific computer.

I've got all 4 of these files working with their respective controllers on both a windows XP and windows 10 computer, providing use as either helm or fighter control. They work with the basic default windows inputs for each gamepad type without the need for any additional software (beyond basic drivers) or keymapping software. Each of the attached files should work by simply renaming it to controls.ini and overwriting your existing.

Simple-joystick, no twist or throttle
- I have an old Saitek ST90 on which the throttle buttons are unreliable, so have programmed this as a simple, 3 button joystick with no twist function.

Helm controls:
Stick controls rudder and dive/climb
Trigger = stop warp/All stop
Button 2 = Impulse down
Button 3 = Impulse up

Fighter controls:
Stick up and down = pitch
Stick Left and right = turn (yaw)
NO Roll
Trigger = Fire beam
Button 2 = Brake
Button 3 = Boost
Use keyboard to launch missile or dock

Twist and throttle joystick (8 button)
- Programmed for the layout of a Logitech extreme 3D Pro. Setup to allow all helm commands (except viewscreen switching) from the joystick.

Helm controls:
Stick controls rudder and dive/climb
Throttle controls impulse speed (must dial down for all stop)
Trigger = stop warp (throttle down impulse for all stop)
Button 2 = toggle reverse
Button 3 = Decrease warp level
Button 4 = Increase warp level
Button 5 = Zoom view out
Button 6 = Zoom view in
Button 7 = Toggle shields
Button 8 = Request docking

Fighter controls:
Stick up and down = pitch
Stick Left and right = turn (yaw)
Twist stick = roll
Trigger = Fire beam
Button 2 = Launch missile
Button 3 = Brake
Button 4 = Boost
Buttons 5 or 6 = recover/dock fighter

Xbox one gamepad:
Setup to allow all helm commands (except viewscreen switching) from the gamepad.

HELM controls:
Left stick= rudder, climb and dive
Right stick= Impulse throttle
Y = increase warp level
A = decrease warp level
X = stop warp/full stop
B = Toggle shields
RB (Right top) = zoom in
LB (Left top) = zoom out
back button = Reverse direction
start bottom = Request docking

FIGHTER controls:
Left stick = pitch (up/down), yaw (left/right)
RT and LT (bottom left and right front buttons) = roll left and right
RB (Right top) = fire beam
LB (Left top) = launch torpedo
Y = boost speed
A = brake
X or B = request docking

Dual-shock style gamepad
(Used Logitech F310 in dual shock mode)
Setup to allow all helm commands (except viewscreen switching) from the gamepad. Few system button assignment changes compared to xbox controller.

ELM controls:
Left stick= rudder, climb and dive
Right stick= Impulse throttle
Y = increase warp level
A = decrease warp level
X = stop warp/full stop
B = Toggle shields
Right top = zoom in
Left top = zoom out
Left bottom = Reverse direction
Right bottom = Request docking

FIGHTER controls:
Left stick = pitch (up/down), yaw (left/right)
Right stick = roll left and right
Right top = fire beam
Left top = launch torpedo
Y = boost speed
A = brake
X or B = request docking

I hope someone finds this useful, and I didn't mislabel anything!

As an aside, I do not have DMX lighting, but I do have a colored Lifx bulb in the room we play in. Using artemis bridge tools I have been able to really up the immersion level with that single bulb - color changes to indicate shield status, docking, nebula entry, hits, damage, and color coded flashing alarms when bad things are happening. Look forward to trying some new setups down the road.






 
Attached Files
txt Twist_and_throttle_joystick-controls.txt (17.83 KB, 36 views)
txt Dual_shock_gamepad-controls.txt (18.06 KB, 16 views)
txt Simple_joystick-controls.txt (17.88 KB, 16 views)
txt xbox_one_gamepad-controls.txt (18.00 KB, 74 views)

ryleyra

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Posts: 3,007
Reply with quote  #2 
Awesome! I'm glad you're getting results out of such a simple layout. Custom bridges are a lot of fun, but I'm one of those who just sets up in the living room and imagines the bridge in my head. [biggrin] I suppose it's all the same thing when you're concentrating on the console.

I'm not sure what would be the right forum for this post, though. It's not really troubleshooting, you aren't asking for help. Talk about the bridge set-up would be the Custom Bridges forum, but the main point of the post is the control configuration files. Maybe the Development forum? Although I think controller configuration may go in Custom Bridges too.

Someone could post your files to the wiki, too. Or track down the password (it's here in the forums somewhere) and post it yourself.
MarkBell

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Reply with quote  #3 
I could see this going into the Help section
Quote:
Originally Posted by "Help Section Rules"
This Category of the forum is for people to ask questions about actually playing the game.


or the Development section
Quote:
Originally Posted by "Development Section Rules"
This Category of the forum is for people to ask questions about the current development of the game, request features and report bugs.


but LBE and Custom Bridges will be the place for it
Quote:
Originally Posted by "LBE and Custom Bridges Rules"
This Category of the forum is for people to ask questions or tell us about their custom bridge builds and event set ups.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
Cap Naes

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Posts: 36
Reply with quote  #4 
I wasn't sure either. I picked help mostly because it's where I found most of the configuration files that helped me figure out what I was doing (posted in response to other's questions). Move it where it fits best I guess. Cheers!
Pentence

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Posts: 50
Reply with quote  #5 

The only issue i have with the xbox controllers is a axis count one. For fighters to fly like a drone / RC plane and feel right you have to use a 3rd party app to remap the axis. Artemis only supports the first 4 axis natively. very frustrating. Its only due to 3rd axis being assigned the triggers :/

 

Also for a really sweet experience i recommend joytokey with the CH flight yoke i got mine used for half price but you can find deals around 30% off retail. it breaks down like this.

Left trigger = warp 1 press and hold

Right rigger = warp 2

Warp 3-4 = the red buttons on the left stick

Left stick grey tilt button = zoom for your console

hat controls main viewer with the right tilt button controlling select for LRS or tac map

far right throttle (usualy fuel mix) is impulse

lastly the two toggle switches control shields up and down , then reverse and request docking

 

https://www.amazon.com/CH-Products-Flight-Yoke-200-615/dp/B000056SPM

 

Cap Naes

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Posts: 36
Reply with quote  #6 
Looks pretty sweet. I agree key mapping is a better way to go with the xbox pads. The only reason I did it this way was to be able to quickly copy a controls file over in the upcoming setting where I'm not going to know exactly who is bringing what type of controller ahead of time. I wanted something that would allow quick play with minimal installing of new software on someones computer for a one time play.
Randal

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Posts: 220
Reply with quote  #7 
We use a Saitek yoke and throttle quadrant and I had to program it with two sets of utilities to get it to work the way I want. One came with the yoke and I think the other I downloaded from the manufacturer.

At the moment, it's disassembled as the station is getting built so I don't have the codes at the moment. I should have a back up somewhere though. It works great. The only thing I wish is that I could remove the third throttle lever as it doesn't have a purpose. It's the one with the clock / display in the front of it.

As soon as I get the computer / station back, I'll put it all on my backup drive. I probably already have the latest but I want to be sure as I tweaked some things a few months ago.

Then, I'll post it for you so you can benefit. She just can't imagine piloting the ship without it. [smile]

Edit: I meant to add that I have the second throttle for the warp. It works by percentages and does all four warp speeds depending on the position so that it comes natural to anyone flying it.





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Lightning3840

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Posts: 40
Reply with quote  #8 
@Pentance, I've been playing around with the set up for the same yoke to free up a joystick for the fighter console, you mention having the toggles running shields, reverse, and docking. By that do you mean something like the left toggle switch up is shields up, down shields down while the right toggle switch does reverse and docking in a similar fashion?
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