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bau.movement

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Reply with quote  #16 
Ogre, that is very cool! I'm glad to see that somebody stuck with the idea longer than I was willing to.

I should have looked at more seats, the one I started with was flat on the outside of the seat, but had an angled bracket that bolted into the center hump of the frame, so it wouldn't work without making some kind of ridiculous cock-eyed structure. Ultimately, I decided that I should waste my time elsewhere.

Now I'm not so sure! Thanks for the pics.

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ogremasch

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Reply with quote  #17 
I wrote a long post, lost it some how and don't have the energy to rewrite it right now, here are some progress photos.

The picture behind the captains chair will be replaced, likely with a ship schematic, maybe an interactive light up status display.

 the screen is just a sheet, it's there for proof of concept. it works but needs some adjusting to look like a ships main screen.

The lighting is an LED strand again, just a proof of concept. I plan to go DMX after I get the physical bridge structure completed and the game set up

 I reduced the image size but they still look too big. 

2.jpg  3.jpg  4.jpg  5.jpg  6.jpg  7.jpg  8.jpg  9.jpg  10.jpg  11.jpg  12.jpg  13.jpg  14.jpg  15.jpg  16.jpg  BehindtheCurtain.jpg 

Angel of Rust

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Reply with quote  #18 
The bucket seats really make the space. So much like the movies!
ogremasch

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Reply with quote  #19 
Thank you.

Its hard to see in the attached photos but there is also a raised floor making the headroom a little iffy in spots but the step up really seals the deal and makes the floor seem more like deck plating. I have to do some adjustments to get the look I want but the good news is I am building this with the support of a very patient wife.

I'm hoping that I can get the stations finished soon so I can work on the paint jobs. My plan is to sand the wood down, put a light coat of spackle on the wood to help hide the wood grain, sand, spackle, sand, prime, paint, and seal. In order to do that I'll need the weather to cooperate long enough to get this done outside.

To finish the stations I need to get more plywood, cut it to shape, add a couple of additional supports for the side stations and add a couple of brackets to them for securing to the decking. The front stations still need a piece of plywood for each station's front, 3 pieces of either angle iron or just a v channel made of wood where the monitors will sit. I need to buy some cable braiding to manage the cabling, likely will also need to make some extensions for the Monitor cable, keyboard and mouse for each of the front stations. I am thinking of adding a set of internal wires that go along the inside and ports where the components can plug into on the side (usb and power most likely) so that when I change out the keyboards and mice for the custom controls I won't have to redo all the wires, just pull them out of the plugin extensions and plug in the new controllers. Currently some of the PCs I have use PS/2 style mouse and keyboard so I may build the USB extension ports into the stations with the plan to upgrade hardware overtime.

Beyond finishing the stations I want to add some greebles to the chairs and I was thinking of adding armrests or maybe sewing custom seat covers to make them look more space ship like. I may just custom some foam sections to look like the chair has air tanks and tubes and some flat panels and call it a day but I want it to break up the car seat look of the bucket seats.

DMX is on my to do list. I have started researching what I want to do and what it will cost to do it right, it looks like I am going to need to sink about 200 to 400 dollars into lights and cabling and the controller as well as learn how to use Artemis DMX tools. The lights are certainly one thing that I want to make sure are done right as they really turn the experience from a video game into a simulator.

I have to build the front of the ship and the screen as well as incorporate the DMX lights into the front for status lights and such as well as get the rear projection screen to work better. the sheet I have set up for now shows that the spacing will work but it could be better. I may need to add mirrors to get the screen even bigger. the projector I have is only a 4:3 but it seems to work ok with the game.

finally after all that is done I plan to add buttons, lights, read-outs, and several other greebles to the walls that I'll be building to give it a sense of being a full bridge with working controls and buttons. Lastly after I get all of that done, or maybe just before the walls are built I plan on putting together a set of custom controls for each station. Each station will need to have the ability to switch out the custom control panels for standard Keyboards and mice or joysticks in the event that I want to play a different game (I know right?) that takes non Artemis style controls.

Speaking of custom controls my plans for the Helm controls include a throttle with one lever that goes forward to increase the impulse then has a slide to the left and another forward portion for the warp drive, additionally if I can manage it I want to have reverse be where I move the throttle backwards from "0" which shifts the vehicle into reverse. This will take some figuring out but I think it would be cool. other items I would like to see is a "loading" and an "armed" light for the weapons station based on DMX so I have a flip cover "fire" button that is only lit one the weapons go from loading to loaded. Maybe a sequence that goes from a Green light with the words "Tube 1 Empty" to a yellow light "Tube 1 Loading" then a red and white "Tube 1 Armed" that resets to green once fired.

bau.movement

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Reply with quote  #20 
I love it!

For the DMX - really I would recommend starting with Notsabbat's tutorial. You can have a rudimentary setup that goes a long way to creating the atmosphere for under $100 and he's got it step by step. You'll learn enough from playing with customization of that to give you an idea of what the next (expensive!) step should be for your build.

Creating analog reverse is pretty easy. Here's the code that we use in our games, this is all towards the bottom of the controls.ini file under the Artemis folder.

ANALOG_THROTTLE = UI_INPUT_JOY0_AXIS2
ABSOLUTE = YES
MULTIPLY = -1
ADD = 0

This is actually a little OP, it allows you to use 100% throttle in both forward and reverse. Also, because it doesn't turn on the game's "reverse" state, you can still fire the warp drive. No more "parking brake" accidents.

Then you can also customize all your other parameters to your joystick (like warp settings and whatnot). We use a Thrustmaster HOTAS now, so we have the climb/dive and Yaw on the joystick and the separate throttle on the side. Before that we were using a regular Thrustmaster X and I had the Y axis set as an analog throttle (let go of the stick and impulse goes to 0) with the same negative multiplier to allow for quick shifting from forward to reverse thrusters.





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Mike Substelny

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Reply with quote  #21 
I love the seat mounts you have created, Ogremasch! Those seats make your starship look like a moving vehicle, and those heavy consoles look like military equipment. It's great!
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ogremasch

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Reply with quote  #22 
Thanks. I'm eventually going to go for the old Military SAGE computer look. It'll be a while but things are starting to take shape. Got a new rear projection screen (shower curtain) and am liking the result. Now I need to get a couple of USB extention cables so I can relocate the main PC and still use it for helm.
ogremasch

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Reply with quote  #23 
Bau, thanks for the tip, I'm looking at getting a HOTAS set up for the helm. Likely placed in the arms of the chair, maybe not. I'm torn between a center mounted joy stick and making it easy to get in and out of the station.
Newcommerin

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Reply with quote  #24 
It is really great! All of it!
I'd love to see more of the progress. [smile]

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ogremasch

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Reply with quote  #25 
Thanks, I have been working on the design of the walls and the projector. My current projector just became it's own project because I think the Red LCD is not functioning correctly. I have a different projector on the way so I am waiting on that to get in place before finalizing the main screen.

I did get a cheap plastic shower curtain that is semi transparent, it gives the look of those old rear projector screens quite nicely actually and was only 5 bucks. Pics to follow at a later date.

My researches into DMX continue and this forum has been a huge help. I want to get the shell and stations complete first then add the lights. I'm going to try not to spread my efforts too thin.
ogremasch

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Reply with quote  #26 
Update, I got 2 more computers that were destined to be recycled to run Artemis 2-6. I'm excited to have an almost complete bridge hardware set. I am still using two laptops but they are only temporary place holders until I can get the machines in place and the consoles built better.

I got two track pads from amazon but I haven't had a chance to test them, honestly they seem a little small for my uses but we will see how they do.
ogremasch

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Reply with quote  #27 
Here is the Bridge as it sites, quite the work in progress right now. check out a quick edit I did of a recent game play session with three people.

ogremasch

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Reply with quote  #28 

Finally, dual screen Comms and Engineering.

I was finally able to complete an upgrade that I had been planning and modify one I had not. I had planned on placing two monitors side by side in the Engineering and the Comms stations Unfortunately my measurements were too precise and I didn't leave room for mounting options. Once I decided that I needed to expand the original station a few inches I decided that I should just go ahead and reinforce the unit anyway. Reinforcing the side stations is on my to do list because they had originally been one big front piece (Helm and another station) that I cut in two. So, anyway, I added 2x4s to the outside of the stations and left them longer so that the resulting station would be a bit taller. I plan to add lights, buttons, maybe a third screen showing various animations on loop to help with the atmosphere of the ship and be a larger screen for other games. 

I cut and assembled the 2x4s and the comms station was great, tall and reinforces, perfect! The engineering station however was too tall. as I have my ship located in a basement there are various vents and such hanging from above. Wouldn't you know it, there was a bit of duct work exactly in the way. So, I cut both stations a bit shorter and continued on with my life. I think it resulted in a better look anyway but it was certainly not my first choice. I find it difficult to get time to work on the ship so any thing I have to do over is doubly costly in terms of time. 

So, I had planned on dual screens for the side stations and I finally have that done. I had a devil of a time getting a template to drill the mounting holes by and just after I had it done (parchment paper worked nicely to be able to see through and put the holes where they were needed) I went to the hardware store. They didn't sell a piece of metal large enough for me to use as a single piece for mounting so I had to improvise. I came up with two separate bands of metal as you will see in the pictures. All in all , it turned out pretty good. I will be adding some additional trim   and such once I decide what is going above the monitors. 


This photo is of the monitors and their original adjustable mounting hardware20170903_214523.jpg 



Here I have remove the mounting hardware and laid out the 2 inch bolts. I needed about 25 or so washers on each bolt to hold the monitors out from the bars enough to suit the look I wanted. 20170903_215834.jpg 


Here the spacing washers and bolts and mounting bracket are assembled. I curved/bent the ends of the brackets to wrap around the frame of the station. 20170903_231515.jpg


Here are the monitors mounted to the station frame. you can see the shadows on the left side where the bands are behind the 2x4s and the monitors stick out from those bands about 2 inches. The mouse and keyboard may be replaced later. The metal handles under the keyboard will also serve to support a laptop in the event that someone wants to use their own Engineering preset or if the computer for this station goes down. It also keeps the keyboard sliding into the player's lap. I replaced the mouse with a trackpad. I like this feel, but other players may not and a mouse is an option. 20170903_232908.jpg


That is my son setting the game up from the main computer/Helm. He really enjoys playing the game whenever we get a moment to do so and is skilled in dual roles but still learning the details.
  20170903_235318.jpg

  Dual screen Engineering/Data you can see the track pad tot he right instead of the keyboard. 20170903_235842.jpg 

Dual Screen Engineering/observer
20170903_235921.jpg

Thanks for reading my long long post update.

 

Here it is in action.


ogremasch

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Reply with quote  #29 
I have started to add 3 fighters to the layout for the ship. I hope to complete them by the 30th in order to be able to play Artemis with 9 people at once. I may try to broadcast the experience but I think I am going to just run this game and try to record it, then edit the video for later viewing.

Anyway, planned addition to the ship is shown below. I hope to post the addition of speakers for the Comms and Engineering stations,
The addition of a HOTAS joystick for helm and the a build of the 3 fighter "pods" that I am going to put next to the ship soon.

ArtemisPlan1.JPG  ArtemisPlan2.JPG 

Over head view and 3/4 ish view of the planned location of the fighter station. the pictures above aren't exactly to scale but give a general reference for where things go/ are planned to go.



ogremasch

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Reply with quote  #30 
I finally have a fully functional bridge.

Its still just wood and imagination but the functionality is all there.  I was able to successfully test all stations and 1 fighter last night and couldn't wait to post about it. I will be updating the fighter bay to two people due to room and power outlet limitations. I am having a get together this weekend for some friends and plan to record the play through so expect to see some video links and stills in the near future.

Stay tuned, also I am hoping to bring this to Armada IV, but that is still just a maybe due to timing and budget constraints.
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