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e4mafia

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Reply with quote  #91 
how have you got the stations played out? captain is obvious, but who else is where?


ogremasch

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Reply with quote  #92 
Quote:
Originally Posted by e4mafia
how have you got the stations played out? captain is obvious, but who else is where?




Setting the Captain's chair as the 6 o'clock and the main screen as 12, the left most (9 oclock) position is comms, working clockwise from there it goes science, helm, weapons, engineering.
e4mafia

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Reply with quote  #93 
How do you find Science and helm being separated by Helm working out? Does the cross talk about shield frequencies become an issue?

Mike Substelny

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Reply with quote  #94 
Your bridge looks fabulous!
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ogremasch

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Reply with quote  #95 
Quote:
Originally Posted by e4mafia
How do you find Science and helm being separated by Helm working out? Does the cross talk about shield frequencies become an issue?



I found the science officer needing to relay more information to comms so I wanted to keep them close and the weapons and engineer being close makes for easier requests for torpedo or beam power from weapons if I have a weapons officer who decides to make those requests, typically the Captain tells engineering what to set. The cross talk I find actually encourages the other stations to speak up and makes for a more lively bridge. It's not always perfect but so far I don't think it has been a problem, I also wanted weapons to be able to work with helm to ensure that the angle of attack matches and once players get a better feel for the beam arc and how that works it really helps the weapons officer to feel more comfortable asking to turn left or right to keep the enemy in range or so they can target an incoming drone or torpedo etc...

ogremasch

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Reply with quote  #96 
Quote:
Originally Posted by Mike Substelny
Your bridge looks fabulous!


Thank you, next years will be an upgrade from this. I hope to add auxillary/unmanned stations similar to the stations behind Worf on TNG. The panels behind the captain will look like manable stations but really are set dressing with a theme. Something like operations, auxiliary controls, environmental settings, security... something like that

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