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davekp

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Reply with quote  #1 
Hi Folks,

New to Artemis.

I retired from 25 years doing software development about a year ago.  Thought I’d try to build a multi-player bridge simulator when a friend told me about Artemis.

Way cool!

So now, with that already done, I’m going to try to build a set/bridge.  Lots of good information here on construction, DMX lighting and effects, etc..

One thing I’m going to do is use any spare monitors I have to display other stuff that looks appropriate for a space ship bridge, even if it’s not active.

First, and easiest, I’m going to use a bunch of animated gifs that display stuff that looks appropriate.

So I started with a google search and found a bunch of cool stuff.  Links below.

http://www.mathwarehouse.com/animated-gifs/images/sine-cosine-unit-circle-animation.gif

http://gt3themes.com/wp-content/uploads/2016/04/animated-graph.gif

http://55.media.tumblr.com/8360f5c14ae41d99c9d385c2a371e349/tumblr_inline_o0jhrcoNVB1tzhl5u_500.gif

http://www.tcm.phy.cam.ac.uk/~nrc25/skyrmion_rotation_movie.gif

http://science.gsfc.nasa.gov/sed/images/highlight_thumbs/4202_1.gif

https://holographicgalaxy.files.wordpress.com/2013/11/0943c-fermi_pulsar_medium.gif?w=640&h=360

http://www.esa.int/var/esa/storage/images/esa_multimedia/images/2016/02/gravitational_waves/15806628-2-eng-GB/Gravitational_waves_newslist.gif

http://vignette1.wikia.nocookie.net/trove/images/7/7a/Gravity_Well_Forces_buff.gif/revision/latest?cb=20151116132325

http://vignette1.wikia.nocookie.net/trove/images/d/df/Gravity_Well_Force_buff.gif/revision/latest?cb=20151116080655

http://25.media.tumblr.com/fcda588bd3ebd1800f7898c829bc3844/tumblr_mty8zxehor1sa59zco1_250.gif

https://sureshemre.files.wordpress.com/2015/01/funnel_by_dave_whyte.gif

http://66.media.tumblr.com/8b7826187c9bbd55eacde0024a34f537/tumblr_nnjd0nSuRf1to825mo1_500.gif
http://24.media.tumblr.com/a204f7fd4b1aec9c6ee2aa44e693d376/tumblr_n2qagw1yDD1s32c21o1_500.gif

http://static.businessinsider.com/image/5442fd4a6bb3f7f225cc069d/image.gif

https://upload.wikimedia.org/wikipedia/commons/6/6c/Pluto-Charon_System.gif

http://66.media.tumblr.com/8e3ce532e90d6f3b65d5da6af94819ab/tumblr_inline_obgnsyamuj1rxiaqi_500.gif

http://www.graphicmania.net/wp-content/uploads/2013/07/animated-gifs01.gif

https://media.giphy.com/media/xTiTnxpQ3ghPiB2Hp6/giphy.gif

Some of those animated gifs are a bit choppy when they wrap around from the beginning to the end.  But one thing that could be done to make that look a bit better is to have the screen rotate from one gif to another as if the screen is monitoring several different systems.

Also, some of them are large, so if you want to use them, it’s probably best to download them and view them from your own computer.  No need to clog up bandwidth on them.

And a final note on the animation of the computer “face”.  Sort of Max Headroom-ish...but nicer.  I like the idea of having the ship computer being a “person” sort of like Majel Barrett being the voice of the TNG computer or Holly, the ships computer in Red Dwarf.  Ok, not comedic like Holly, but you get the idea.  That animation I found is so-so at best.  If anyone has any ideas how to generate/present a better computer generated “person”, I’d love to hear it!

Second, if any of you don’t know about it, Celestia is an absolutely magnificent program.  It’s a free, down-loadable application that can display all kinds of space related stuff.  I’ll have that running on a background screen.  Maybe different Celestia scenes on different monitors.  You can get Celestia here:

http://celestiaproject.net/

Third, since I still enjoy slinging the occasional code, I’m going to work up a simple (and I do mean SIMPLE) piece of software that will display various moving charts and graphs.

Since I have a ton of work to do just putting together a bridge set, I thought I’d hold off a bit on writing the software to let the ideas percolate a bit.  And if anyone has any suggestions on what might be a cool graphical FUI (fake user interface) for an spare screen in Artemis, let me know.  In fact, if you have a spare seat in your ship and you have an extra person that wants to play...strictly for role play...make there could even be user input that brings up different stuff.

Suggestions on any and all of the above are welcome.

On a complete side note...with the skyboxes and other mods, it would be easy to make a variation of Artemis that was a submarine game.  Not for me, but if anyone wanted to try something different…

Cheers all!

P.S. I'm currently in north eastern Missouri.  Near Truman State University.  Anyone out this way?

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Reply with quote  #2 
davekp: great list of "set dressing" graphics, thanks for sharing. I know we have connected on another forum topic, so I won't bring that up here.

In general I highly recommend using a web browser in fullscreen mode (F11 key toggles this for most web browsers on most OSes). Quick, easy, portable (even mobile devices!) and usually works even on older hardware. If Internet is not available or too much of a hassle for the "display-only" stuff, you can always copy the page or graphic or resource to the local disk and use the browser to open the file locally.

Html5/css/js/svg is the way to go, in my opinion. generally smoother and more light weight than animated GIF, and definitely easier to edit/modify/customize! Modern web development has come a long way as far as graphics and animation.

Also, a recommended addition to your list:  "official Trek" LCARS resource just like what you are looking for:
http://www.lcars.org.uk/Adges%20Welcome.htm

They are all done in Adobe Flash, but there are a LOT of them, most of them animated. Really cool looking stuff, ready to role (err, roll).

As for a computer generated person, some interesting tools: Blender3d (https://www.blender.org/features/) is an excellent opensource 3d modelling, animating and rendering package. It also includes a module that is mean for live/game content creation. Also, if you are comfortable with (or interested in) Linux, some distributions (Ubuntu for sure) come with the "speech-dispatcher" out-of-the-box. This handy thing includes a command-line utility "spd-say" for super quick and easy text-to-speech.
davekp

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Reply with quote  #3 
Oh, those are some cool links!  Blender intimidates me a bit...not much of an artist.

Overall I think you're right about going web instead of desktop application.  I'll start thinking that direction.

One thing I can do is get more familiar with the look and feel of Artemis itself.  That way if I create any other role play console, I can try to make it fit with the rest of the consoles.

Actually...making it skinnable with some decent CSS would be ideal.  That would make it easier to change if someone wants to customize their Artemis stuff like the TOS and TNG mods.

I haven't looked at all at the mobile device stuff.  For me the big appeal of Artemis is making a realistic bridge.  Playing on a mobile phone sort of defeats that purpose, at least for me.  Though...I suppose someone might want to do some LARPing and use their smart phone as a tricorder.  Heh!  And why not?  Today's phones are more powerful (in some ways) than the TOS communicator and tricorder put together!

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EMTP211

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Reply with quote  #4 
this might give you some more ideas http://www.lcars47.com/ using flash animation
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Reply with quote  #5 
davekp: in re mobile devices, I quite agree with you. However, if you take a mobile device and sort of embed it into a custom captain's chair armrest... http://3.bp.blogspot.com/-aVsK8x4M_Kw/TzMcfUPEF0I/AAAAAAAAOiE/TwS7fH0vbh0/s400/P407_2.jpg

You have come to some of the same conclusions that I have regarding skinnability and the low-barrier-to-entry of html/css. This leads me back to our other thread after all. I will continue the conversation there.
LawsonThompson

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Reply with quote  #6 
Here's a bunch of laptops running a Puppy Linux distro with a command line VLC player and a random playlist... for animate LCARS displays.



And here's how it looked in the assembly room for the kids club at church:




Loads of fun!

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ogremasch

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Reply with quote  #7 
That's a great collection of graphics and great ideas of things to do
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