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NegativeZer0

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Reply with quote  #1 
I will be running Artemis at several conventions that have never hosted it before.  So I expect that almost all players will be brand new to the game.  
That said I want the experience to be challenging with the possibility of failing and/or being killed.

Setting I'm currently planning to use:

Difficulty: 5
Scenario:  Siege (is there a better mode or even scripted mission I should use instead)

Terrain 
- Max setting
Lethal Terrain - Few
Friendly Ships - Whatever is right below the highest setting
Monsters - Few
Anomalies - Few

Time:  40-50 minutes - Idea is to rotate a new crew every hour.  There is one convention where it is only a single day and I am doing every 45 minutes instead.


So what would you do differently and please give some context as to why?
Longbowman1346

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Reply with quote  #2 
Quote:
Originally Posted by NegativeZer0
I will be running Artemis at several conventions that have never hosted it before.  So I expect that almost all players will be brand new to the game.  
That said I want the experience to be challenging with the possibility of failing and/or being killed.

Setting I'm currently planning to use:

Difficulty: 5-7 (main area i'm looking for advice)
Scenario:  Siege (is there a better mode or even scripted mission I should use instead)

Terrain 
- Max setting
Lethal Terrain - Few
Friendly Ships - Whatever the one above few is
Monsters - Few
Anomalies - Few

Time:  40-50 minutes - Idea is to rotate a new crew every hour.  The is one convention where it is only a single day and I am doing every 45 minutes instead.


So what would you differently and please give some context as to why?


I have run Artemis many times at conventions and I have found that what you have is pretty good. (I might add more friendly ships however)  However, you need to allow for a bit of a shakedown for your players.   My first question is, are they paying to play?  If they are, give them at least a full hour of game play.  And depending on how much they are paying, give them 90 minutes.   Here is how I do it.  I have a registration sheet for their time that they sign up for and they select what they are playing and then encourage them to come about 10-15 minute early if they can.    I usually have help running this but you can do it on your own but it will be hectic.  I explain what each station does as completely as possible in about 5 minutes.  I start the players off with a siege at level 3 for 10 minutes to give them a shake down cruise so they can get a feel for their station.   This way I can also see if they need to stay at that level or I think they can handle a higher level like 4,5,6.  Then I restart the game on a new level and set the timer to 45 minutes (if an hour) or 70 minutes (if time slot is 90) and let them go, restarting if they die or not.  If they are experienced players I let them decide what they want and just hit the start button!    The reason I have players come in early, is that they can watch the crew before and get some idea of what is happening at the duty station they will be playing.
And you are right.  Most people will be new so be ready to have all of the answers and ready to talk, talk , talk.  But make sure they are having fun!

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Arrew

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Reply with quote  #3 
Don't forget a cool uniform. You have to have one of those. Nothing says listen to me like a captains hat...
Xavier Wise

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Reply with quote  #4 
There are some excellent QR charts on the forums, specifically designed for conventions. Below is a link to one of many that are out there:

http://artemiswiki.pbworks.com/w/file/68367954/QuickStartGuides.pdf

Such references would be perfect to have next to all players so that if someone isn't available to ask, they can potentially find the answer themselves.

As for game mode, I personally feel that a single front presents an easier (less stressful yet still enjoyable) game than siege, as all the enemies are coming from the same direction. For less experienced crews it would mean they don't get overwhelmed and stuck trying to figure out which way to go, or end up having to run back and forth desperately. I see it as an advantage as it means they can focus on learning the game, still have to make important decisions, but are not under pressure from multiple fronts. Having multiple fronts can be an enjoyable challenge though, and therefore could be the second mission they try, with the single front being the shakedown as suggested by Longbowman above.

I would agree that 3-5 is a good level to start at for completely new crews. There is enough to deal with, but not so much that you can't handle it. The main thing is when they enter combat. At levels 3-5 taking damage is not going to knock you out of the game. There almost always is a panic when a ship starts taking damage (even with experienced crews and players!) and having that leeway means the crew can get over that initial burst of panic (and excitement) without the ship being completely blown to pieces, or crippled so much they have to wait ages for repairs.

I'd also say there needs to be lots of friendlies in the area to keep comms engaged and active. With multiple combat ships like destroyers and escorts, comms can easily be encouraged to make use of them effectively. If they sit next to science, those two players could work closely together to coordinate those ships, particularly out of combat.

I must admit, this is all based on what I know about Artemis through meeting and playing the game, rather than experience at conventions. I hope it is helpful though! There are lots of people out there who have run it at cons. Try directly messaging Mike S for some tips, or some of the other guys who post about their cons. They'll have a wealth of knowledge and plenty of tips for you.
Good luck!

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Longbowman1346

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Reply with quote  #5 
Quote:
Originally Posted by Arrew
Don't forget a cool uniform. You have to have one of those. Nothing says listen to me like a captains hat...


Good point actually.  The more you dress up the event, the better it will be recieved by the players.  They like that we are in uniform.  Sometimes I am in my duty uniform, other times I am in Dress uniform, but it does make for more fun for the players.

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Captain -  TSN Belisarius BS-108
"Pax per consilia et maxime armis." -  "Rescindentes venator ad venationem." 

(Deane Geiken)
Arrew

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Reply with quote  #6 
If you can have a TV playing badgeguys tutorials that's always a good idea and will cut down on new player orientation time.
NegativeZer0

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Reply with quote  #7 
Quote:
Originally Posted by Arrew
If you can have a TV playing badgeguys tutorials that's always a good idea and will cut down on new player orientation time.


One problem with that:
https://www.youtube.com/playlist?list=PLRShnYymsuZtQqBjR73ed5rmmleyrrnRj
Arrew

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Reply with quote  #8 
Has anyone contacted him and asked if it can be used?
Longbowman1346

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Reply with quote  #9 
Quote:
Originally Posted by NegativeZer0
Quote:
Originally Posted by Arrew
If you can have a TV playing badgeguys tutorials that's always a good idea and will cut down on new player orientation time.


One problem with that:
https://www.youtube.com/playlist?list=PLRShnYymsuZtQqBjR73ed5rmmleyrrnRj

Yes...  that sucks.  Those tutorials are great.  


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Captain -  TSN Belisarius BS-108
"Pax per consilia et maxime armis." -  "Rescindentes venator ad venationem." 

(Deane Geiken)
Arrew

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Reply with quote  #10 
There are copies of it around but I think you'd need his permission really.
mmesich

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Reply with quote  #11 
If you want to save yourself some hassle, set the game to coop-mode.  That way the ship will auto-spawn when it dies.

Get a nice timer to keep on your admin table instead.  [smile]  Or use your phone.
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