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Clicky

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Reply with quote  #1 
Hi all,

A few months ago a friend of mine introduced me to Artemis and I have really enjoyed it. Just thought I would share a few things that have occurred in my time as beginner crew member. I should probably mention that I personally have played the game on four occasions and part of the crew has changed each time so we have always had new players. Anyway here are some things.

1. The beginner weapons officer will accidently fire upon a friendly base station at some point. This happens every time a new person takes over as Weapons Officer.

2. When the crew has literally destroyed all enemies except for some Arvonian fighters and the crew is starting to celebrate victory, helm or weapons should still make sure they raise shields when fighting the Arvonian fighters. Not doing so could result in your ship being destroyed with victory so close.

3. The captain should occasionally follow advice from the crew. Specifically when the captain orders the ship to enter the neutral zone before war has been declared and the crew advises against it because a neutral zone treaty is still in effect, the captain should listen to the crew.

4. When all else fails and the ship is under heavy attack with shields destroyed and badly damaged to the point where the bridge crew have given up hope of survival, the Communications Officer should still request the enemy ships to surrender. Sometimes this works and the rest of the crew look to the Communications Officer with stunned expressions.

5. There is a lot of shouting on the bridge with people yelling over the top of each other. In order to be heard, be sure to yell the loudest. (Okay, I just wanted to include a fifth thing but could not come up with anything a moment).


The beginner crew is playing Artemis again tomorrow night and I am looking forward to it.

Clicky,
Communications Officer (frequently doubling as Science Officer)

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Mike Substelny

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Reply with quote  #2 
Those are great bits of advice, Clicky! Number 4 is especially insightful.

Welcome aboard!

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DupeOfURL

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Reply with quote  #3 
Welcome aboard, Clicky
Has Weapons also dropped a mine while Helm is in reverse yet?? 
Has Helm driven into a minefield yet?? 
I see the LOTS of yelling and noise at conventions.  Especially w/ younger players.  Apparently co-operation is a learned behavior.... 
Good idea, demand surrenders to the very end.  #ItJustMightWork! 

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Clicky

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One of our first helm officers did not fly into a mine but did hit an asteroid. He got yelled at by the engineer.

For the past two occasions our new weapons and helm officers have been dating so there has been nothing but cooperation between the two stations.

Last session our captain and the helm officer tried the jump drive for the first time. The science officer (who was completely new to the game) and I hated it but the captain and helm liked it. We did accidently leave our fighter behind when we jumped though.

Also the person on weapons now wants to try being a fighter which will be interesting, I hope her helm officer boyfriend does not protect her at all cost to the detriment of the ship (though I think the captain of last session wants to be on helm next session so some roles might be shuffled around).

As an aside, I do not know why a lot of people complain about comms. and say it is a stupid station. I enjoy hailing friendly, alerting the captain about problems with friendly ships and directing the ships to safety as well as taunting and demanding surrender of enemies and communicating with base stations. I have not been bored at all.

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ryleyra

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Quote:
Originally Posted by Clicky

As an aside, I do not know why a lot of people complain about comms. and say it is a stupid station. I enjoy hailing friendly, alerting the captain about problems with friendly ships and directing the ships to safety as well as taunting and demanding surrender of enemies and communicating with base stations. I have not been bored at all.


Well, I think Comms is a very proactive station, while people are expecting reaction. You have to seek out missions and direct friendly ships to help or to get them out of danger. Plus, Comms has very little to do if you don't select Friendly Ships in the sector, so you have to anticipate being active on Comms before you even start. Comms is optional, but it adds a lot of additional variety to the game.

Comms is a lot more important is some scripts, and in Peacetime mode, where side missions are the only missions you have. Thom is still developing that mode, but I would like to see the ability to set the number of side missions available, or even have them recur at a regular frequency.

DupeOfURL

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Reply with quote  #6 
A friendly DE or ES can be fairly effective in defending a base.  Tag-team up a couple of them and you have an effective strike force <ahem> DEFENSIVE force!  ;-)  


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Clicky

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Quote:
Originally Posted by ryleyra


Well, I think Comms is a very proactive station, while people are expecting reaction. You have to seek out missions and direct friendly ships to help or to get them out of danger. Plus, Comms has very little to do if you don't select Friendly Ships in the sector, so you have to anticipate being active on Comms before you even start. Comms is optional, but it adds a lot of additional variety to the game.

Comms is a lot more important is some scripts, and in Peacetime mode, where side missions are the only missions you have. Thom is still developing that mode, but I would like to see the ability to set the number of side missions available, or even have them recur at a regular frequency.



I also thought people did not like comms because of the reactive/proactive thing but after talking with two of the other members of the crew it appears one of them (our regular engineer) did not understand the comms console at all and even when he did work it out (with some assistance from me) he still just did not like it while the other crew member (rotates through captain, helm, weapons and science) said he just had difficulty keeping up with the comms messages.


DupeOfURL: Yesterday when I played Artemis I paid more attention to what base stations were in play and I did use the escorts and destroyers to protect bases (mainly civilian bases). I am trying to become the best comms officer I can be.


Beginner Crew:

One of our games ended and we could not work out why. One of the crew suggested we may have accidently hit a mine without realising.

In one scenario only 1 out of 5 friendly ships would obey my orders. Two of the other ships claimed to be following my orders but were not and sadly, these two ships flew into a mine field and were destroyed (both of these two ships had electrical problems with their ship that we fixed).

One of the beginner fighters fired upon our ship accidently and the other beginner fighter fired upon the other fighter.

Much to the amusement of the crew, the enemy bases complained when we hit their shields.

One time when we were using jump drive to escape a battle we jumped too close to a different enemy and had to quickly retreat.

Also we worked out that the regular comms officer (me >_<[wink] is not at all capable of taking control of weapons (our regular weapons officer had to wake up from her nap and take over) and the regular engineering officer is not capable at taking control of comms (I had to give the engineering officer plenty of advice once I was relieved of weapons and sometimes I had to take control of comms while our regular engineer gave advice to the person who was acting engineer). It was chaos on the bridge but I think we now all have greater appreciation for all bridge personnel.

.....I never want to be in charge of weapons again.

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ryleyra

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Reply with quote  #8 
Quote:
Originally Posted by Clicky

One of our games ended and we could not work out why. One of the crew suggested we may have accidently hit a mine without realising.


This happened to us once. We thought we accidently shot a friendly ship and the explosion took us out. I suspect in retrospect that the friendly ship was actually undergoing a core breach, or taken over by hijackers that blew up the ship.

Quote:

In one scenario only 1 out of 5 friendly ships would obey my orders. Two of the other ships claimed to be following my orders but were not and sadly, these two ships flew into a mine field and were destroyed (both of these two ships had electrical problems with their ship that we fixed).


This follows up on the previous paragraph. If any of the friendly ships refuse to obey your orders, hail them. You will probably find out they have been hijacked, or their ship's computer has gone down. You should be given hints on how to solve the problem.

Quote:

One of the beginner fighters fired upon our ship accidently and the other beginner fighter fired upon the other fighter.


That happens.

Quote:

Much to the amusement of the crew, the enemy bases complained when we hit their shields.


I thought that bug had been fixed. If not, it's a known bug, and you can ignore it. [biggrin]

Clicky

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Quote:
Originally Posted by ryleyra


This happened to us once. We thought we accidently shot a friendly ship and the explosion took us out. I suspect in retrospect that the friendly ship was actually undergoing a core breach, or taken over by hijackers that blew up the ship.



This follows up on the previous paragraph. If any of the friendly ships refuse to obey your orders, hail them. You will probably find out they have been hijacked, or their ship's computer has gone down. You should be given hints on how to solve the problem.





I hail all friendly ships when the game starts. I make it my first priority as comms. The two ships that flew into mine fields only did so after we fixed their technical problems and the two luxury liners reported no problems at all, they both just said they were exploring the sector and refused to obey my orders. Thankfully no enemy ships went near the luxury liners but I have no idea why my orders were not followed.

As to our ship blowing up, that game we were going to assist a hijacked ship that I had reported to the captain. The ship needed 900 energy. My suspicion is that that perhaps we no longer had 900 energy by the time we were in sight of the ship (it was another game where some people were playing roles they had never done before). However, one of the crew is convinced we hit a mine so I do not know for certain .... either way, we did not have shields up.

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DupeOfURL

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Reply with quote  #10 
Hail all Friendlies and Status all bases RIGHT AWAY.  No empirical proof, but it "seems to" lead to getting missions faster. 
I am a big believer in crew "cross training".  Helps to know what the others are seeing & capable/incapable of doing.   

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Clicky

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Quote:
Originally Posted by DupeOfURL
Hail all Friendlies and Status all bases RIGHT AWAY.  No empirical proof, but it "seems to" lead to getting missions faster. 
I am a big believer in crew "cross training".  Helps to know what the others are seeing & capable/incapable of doing.   


I just hail all friendly bases and ships right away to see if any ships are in trouble and to know what weapons the bases have. Our crew has not focused on the side missions much (though we end up completing a number of them just because I keep requesting friendly ships to defend or rendezvous with base stations).

I have tried being engineer, captain, science and weapons for cross training purposes. I was not a good captain, was not successful as an engineer and weapons was a complete disaster. I don't think I could handle being helm or fighter. I think I am a reasonable science officer but that seems to be the easiest position on the ship. Quite frequently I double with science, particularly for the deep strike mission since comms does not appear to have much to do for deep strike missions.

It is interesting that on another thread on this forum it was mentioned that some comms officers think their job is to monitor LRS and spend a significant amount of time doing so. I admit I frequently check LRS, mainly to make sure our friendly ships are headed towards my intended destination for each ship and are not flying towards dark holes, mines etc. but I usually give it a quick glance and go back to comms. Should science or captain be checking this or is it appropriate for comms to do so?

I like looking around on this forum and learning stuff but I don't think I have anything valuable to contribute.



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HexCode

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Reply with quote  #12 

Quote:
Originally Posted by Clicky


Should science or captain be checking this or is it appropriate for comms to do so?

Since Science's interface is essentially a souped-up LRS, our bridge has SciO basically be the dedicated map guy. Navigation and general eye-in-the-sky situational awareness mostly falls under their purview.

That being said, like you mentioned, Comms does need to see the precise position and orientation of friendly ships especially (or if there's a sick opportunity for a taunt-the-enemy-through-lethal-terrain maneuver) and that information is usually too complex for Science to be shouting out. For this reason, we give Comms their own Cap'n's Map so they can always be able to look over and see what's going on. How we play that is that because it's on its own monitor, Comms never has to interact with it, so there's no zoom or selection capabilities, and it can't see as much as Science, so we don't see it as an overpowered advantage.

In fact, our bridge now has a dedicated Captain's Map stand for the Captain proper, and because of how it's set up, it ALSO can't select or zoom, so it's really just for general map awareness. This helps keep the main screen off LRS and those beautiful ship profiles in view instead, and of course gives the Captain enough information to be able to make informed decisions.

TL;DR, Science is the main map guy, but we give Comms and Captain a CM because their jobs require them to be able to see the entire map at any given moment. Your bridge might play differently than ours, or Comms might sit close enough to Science that they can piggyback off their screen (we ended up doing a lot of that during our canonical mission at Armada). Either way, I hope that gives you some ideas on how to tailor your setup to your playstyle!


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