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nschlein

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Reply with quote  #1 

Hi everyone,
I may be popping up a bit for awhile; i'm a librarian at a small facility in central Illinois and I'm trying to set up an Artemis game for my summer reading program.  BUT...I've never had a chance to play the game (beyond the demo) nor set up a LAN before.  I have some folks who can help with that, but I'm still just starting out and looking for answers to some basic questions.

1. The set-up from the demo has me a little confused. Do we run Artemis as a server on one machine and then have six more hook in, or does the server double as the Captain's display? From forum posts I'm thinking that it effectively has to double as the display, but since the forums indicate you can run two or more bridges on one server I'm a bit puzzled how that works.

2. If we ran more than one bridge on a server, do those ships automatically play in the same universe, or can they run in separate instances? I don't really want them playing together, at least for now.

3. Granted that lots of people on here are going to be way more dedicated with better equipment than I have, can we play Artemis with a batch of randomly available laptops?  I have two of my wife's old machines and her current one.  I can get a couple of desktops and plug them into a projector and a TV for display, but otherwise it'll be tablets and laptops.

4.  Same question, but with tablets.  I have access to at least two or three iPads (one VERY old, one newer, one mini) and a couple of android tablets.  It seems like, at least in terms of stylistic feel, tablets should be the way to go.  If we ran the server on a desktop and projected the screen, would random tablets be OK for connecting to it?

5. It seems that no one recommends wifi connection.  What if we're talking about my library's high speed, high bandwith service?  If I ran the server to an ethernet port, could we connect the laptops wirelessly?  What about the tablets?

Thank you!

mwick

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Reply with quote  #2 

Welcome! I hope we can provide some help for you and you can have a great experience setting up and playing Artemis.

To answer some questions to the best of my knowledge:

 

1. You run at least one server, and have multiple machines (clients) connect to it. The server will play the main screen, but it's also possible to configure one of the clients display the main screen as well. 

2. One server is one universe. If you want the bridges to play in their own universes, you have to have separate servers.

3. I've played with random old computers I have lying around and have never had too much trouble. Unfortunately it's hard to be sure without actually trying it out on your hardware.

4. I play on an original kindle fire that seems to play fine, haven't tried on much older tablet hardware, but I haven't found a tablet yet that has trouble with the actual game itself, only with touch responsiveness.

5. The problem with WiFi is interference - more clients in the area means more interference which means lag. I play at home with all my clients on WiFi (for convenience). For the most part, we're okay. Particularly dense battles cause lag pretty often, but it's not too bad. I'd recommend ethernet for the server, and for as many clients as you feasibly can use ethernet for, but it will work over wifi.


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nschlein

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Reply with quote  #3 
Thank you Lt. Wick!
I'll give it a shot in the various configurations as soon as I can convince our library's IT support person to activate an ethernet port and let me snag one of the replaced desktops.  I should be able to  wrangle sufficient tablets and laptops to test it out both ways at once.

notsabbat

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Reply with quote  #4 
Also; with the demo you can only start a server and have a weapons and a helm station.
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Vason

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Reply with quote  #5 
Something to be aware of is that the mobile/tablet(Android/iOS) version of the game isn't always compatible with the desktop version. The Downloads section of the main site usually has a patch to downgrade to whichever version is compatible.
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ryleyra

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Reply with quote  #6 
I think most of your questions have been answered sufficiently, but that's never stopped me before. [wink]

Quote:
Originally Posted by nschlein

1. The set-up from the demo has me a little confused. Do we run Artemis as a server on one machine and then have six more hook in, or does the server double as the Captain's display? From forum posts I'm thinking that it effectively has to double as the display, but since the forums indicate you can run two or more bridges on one server I'm a bit puzzled how that works.


The server doubles as the main viewscreen for Ship #1. (usually Artemis) This is for convenience, since all you have to do is hook up the server computer to a big screen TV and connect to it with the five clients, as long as you are running a single ship.

If you are running multiple ships, each will need their own Mainscreen, but they will connect to the server. So each ship, like the first ship, needs an additional six computers.

You can also connect to the server with a separate Captain's Map, which the captain can use to make plans and view the Science information. It's a timesaver, but it's just as easy to communicate with the Science officer for intel and use the LRS on the Mainscreen for long range planning.

There are also some additional consoles, like a Fighter Bay for carrier ships, and extra LRS, Tactical or Damage Control displays for those who want that information right in front of them. Technically, I am pretty sure a bridge license for the game downloaded from the web site covers all the consoles you need for one ship, optional or not. But if you download through Steam or iOS/Android you will have to pay for each additional console.

Quote:

2. If we ran more than one bridge on a server, do those ships automatically play in the same universe, or can they run in separate instances? I don't really want them playing together, at least for now.


If you want ships to be separate, they will have to start their own individual server, with their crew connecting to the ship they want to play. Each should have their own IP address, but that shouldn't be a problem with the usual router hub setup.

For a multiplayer game, as I said above, one ship will start the server for the whole fleet, and they will operate in the same sector. Ships will only have to make use of the Mainscreen in this scenario. If each ship has its own server, as above, they won't need a separate Mainscreen.

Quote:

3. Granted that lots of people on here are going to be way more dedicated with better equipment than I have, can we play Artemis with a batch of randomly available laptops?  I have two of my wife's old machines and her current one.  I can get a couple of desktops and plug them into a projector and a TV for display, but otherwise it'll be tablets and laptops.


I play all the time on old junk laptops I bought for cheap online, or using iOS or Android with tablets. Note that as stated in other posts, the iOS/Android version hasn't caught up with the Windows version yet. But the game is designed to be run on the most basic hardware possible.

It will run a lot better, and you can increase the display resolution, on more powerful computers. It's usually a good idea to have a powerful desktop for the server.

Quote:

4.  Same question, but with tablets.  I have access to at least two or three iPads (one VERY old, one newer, one mini) and a couple of android tablets.  It seems like, at least in terms of stylistic feel, tablets should be the way to go.  If we ran the server on a desktop and projected the screen, would random tablets be OK for connecting to it?


See above. I must say I really love cheap touchscreen Lenovo or similar tablets. You can use the latest release of the game, while having the immersive feel of a touchscreen.

Quote:

5. It seems that no one recommends wifi connection.  What if we're talking about my library's high speed, high bandwith service?  If I ran the server to an ethernet port, could we connect the laptops wirelessly?  What about the tablets?


A basic wifi connection is fine. A wired Ethernet LAN connection is preferred, but sometimes the casual user can't justify the cost for that.

LawsonThompson

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Reply with quote  #7 
Quote:
Originally Posted by nschlein

Hi everyone,
I may be popping up a bit for awhile; i'm a librarian at a small facility in central Illinois and I'm trying to set up an Artemis game for my summer reading program.  BUT...I've never had a chance to play the game (beyond the demo) nor set up a LAN before.  I have some folks who can help with that, but I'm still just starting out and looking for answers to some basic questions.

1. The set-up from the demo has me a little confused. Do we run Artemis as a server on one machine and then have six more hook in, or does the server double as the Captain's display? From forum posts I'm thinking that it effectively has to double as the display, but since the forums indicate you can run two or more bridges on one server I'm a bit puzzled how that works.

2. If we ran more than one bridge on a server, do those ships automatically play in the same universe, or can they run in separate instances? I don't really want them playing together, at least for now.

3. Granted that lots of people on here are going to be way more dedicated with better equipment than I have, can we play Artemis with a batch of randomly available laptops?  I have two of my wife's old machines and her current one.  I can get a couple of desktops and plug them into a projector and a TV for display, but otherwise it'll be tablets and laptops.

4.  Same question, but with tablets.  I have access to at least two or three iPads (one VERY old, one newer, one mini) and a couple of android tablets.  It seems like, at least in terms of stylistic feel, tablets should be the way to go.  If we ran the server on a desktop and projected the screen, would random tablets be OK for connecting to it?

5. It seems that no one recommends wifi connection.  What if we're talking about my library's high speed, high bandwith service?  If I ran the server to an ethernet port, could we connect the laptops wirelessly?  What about the tablets?

Thank you!



Each server runs an entire game "universe". The server is the "Main Screen" of the first ship. It's recommend that the server have an Ethernet connection, because it will be transmitting and receiving from all other clients. It's also a good idea to use your best CPU for the server too.

Each client specifies a server IP address to connect to. Once connected, the client specifies which ship to join, and which screen(s) to display. You may have up to 8 ships in a server's universe. 

Clients can be VERY lightweight: I'm actually using Dell Latitude D630/D830 laptops, which run Windows XP and are pushing 7+ years old! Anything manufactured in the past few years will be plenty strong for Artemis.

I rarely use tablets: can't advise on that!

If the server is on Ethernet, clients may be on WiFi without issues. A server on WiFi is potentially laggy for a myriad of geeky bandwidth reasons!

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nschlein

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Reply with quote  #8 
Hi everyone, I wanted to say thank you for your help, and give you an update on what happened for my library event yesterday.

I decided to run two separate server bridges, and brought in a local guy who has a dedicated system--which turned out to be a great idea and a big success. We ran the second bridge using Artemis 2.6, a desktop server, and a batch of used laptops donated to the library through a business upgrade program. They worked...sort of.

Our IT guy created a new wireless network specifically for gaming purposes, housed in our community room with big screen and overhead projector/speakers. It has no Internet access, and is password-protected and separated from the library's main network. The server connects through an ethernet cable, and we are using one of our decommissioned desktops. The laptops are all running windows 10; according to IT support, they are identical to the desktop but with twice the RAM.

In all of my testing with 5 computers, it worked perfectly. For the actual event, I gave the overhead to our guest. The server and router were still there, but the laptops were pretty far distant in another room; we had tried it previously, and the connection seems to be strong. I wasn't sure how well it would actually work, and we did have some intermittent major lag and connection issues.

The event as a whole went extremely well, and the teens requested that I set up Artemis again for our teen gaming program. That was today, in the main room; we ran into some serious problems. Primarily, it was connection issues. I tried using the 2.5.1 custom build which our guest kindly left me a copy of, but it wouldn't work at all so I switched to 2.6. For some reason I still couldn't get more than nine laptops to connect at best, and one of them dropped out pretty quickly. We wound up running one full bridge with a fighter and a second 2-player Intrepid without a main screen. We had just a little lag on the second ship occasionally, plus some connection drops and a weird problem with a fighter/comma/science combo going back to the console choice screen whenever the player tried to go to fighter. (It was working previously.). No issues with the main ship after everyone was in, except that the fighter somehow turned his screen completely grey and unusable.

I didn't have time to look at the forums for troubleshooting, because I had nine teenagers chomping at the bit and rolling around in our chairs waiting to get started.

Overall it was a success again, and the kids want more, but I really must figure out the connection problems. Unfortunately, I'm moving soon; I'll have to pass the information to my replacement librarian and hope they can make use of it.

Thanks again!
Mike Substelny

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Reply with quote  #9 
A few comments that might help:

As LawsonThompson said, Wifi generally works fine for the clients. The server is where you want a wired connection, assuming your network allows wired and wireless machines to see each other. If the server uses a wifi connection you will see a lot of lag in everything.

Mods are another factor. Stock Artemis works well with a moderate network and low-end laptops. Most of the mods (e.g. Mark Bell's TNG mod) will demand more horsepower from the network and all the machines. So when you say you tried a "2.5.1 Custom Build" perhaps you were using a mod?

I believe that iPad 1 units will not work with Artemis; you need at least an iPad 2, and even then you need to downgrade to a much earlier version.


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