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ogremasch

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Reply with quote  #1 
While reviewing my set up I had a thought about the audio for each position, specifically that it was missing. I have PC speakers set up for the main PC/mainscreen and helm but I don't have any way for audio to be sent from the other positions, namely engineering and communications.

I believe that the overheat condition alarm at engineering and the beeps and boops from communications are important to the game and I would like them to be present. What are your thoughts, should I place speakers at these stations? How do you handle the audio from multiple stations?

My thinking is that I should get a set of USB powered Speakers for each of these positions so the audio is localized like it would be on a real ship but not too loud.
notsabbat

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Reply with quote  #2 
Speakers for multiple stations is good. I have speakers for Engineering and a headset for comms. I want to have speakers for the other stations as well so the button presses can add to the atmosphere, but its a hard ballance because so many stations end up just being a repetitive button presses. Engineering is a good one to have audio for since it has overheat conditions and not a lot of button mashing.
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ryleyra

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Reply with quote  #3 
IIRC, the Red Alert sound effect is played over the main screen speaker, not the Comms console specifically. It may in fact be played by ALL consoles, which would make it unique in that. Then again, Red Alert may only change the color scheme on the consoles.

Being able to hear the "incoming hail" sound effect can be helpful to the crew, though. Although scripts that play audio messages should now play a hail tone through the main speaker, in place of the sound the old audio message button used to play when it was created.

Other than "Overheat Condition", I can't think of another alert tone that would be important to the crew. The sound effects are certainly important for atmosphere, but none of them seem critical to me. Of course, some sound for the console is better than no sound at all, if just for that player.
ogremasch

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Reply with quote  #4 

Counting everything I have...

  • COMMS        3 power plugins
  • SCI              2 power plugins
  • HELM/MAIN  4 power plugins
  • WPN             2 power plugins
  • ENG             3 power plugins

  • 14 power cords/plug ins total just for the game to run

the above doesn't take any DMX/lighting/accessories (fans) etc... into account either. My concern is adding more power requirements to the system. I think that USB powered speakers will be the way to go, I don't think that the science or weapons console need those speakers. I looked and found the following, I think with a little modification(duct tape and glue) I should be able to make these do what I want.

https://www.amazon.com/dp/B06XDSMDKV/_encoding=UTF8?coliid=I33VMGL4NJ4229&colid=6E2GUFBEVY97
LawsonThompson

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Reply with quote  #5 
One point I recommend, based on my very recent Dragon Con 2017 experience: ensure the speakers indicate they are shielded. I'm not quite sure what was broadcasting in our 'con event room, but some mid-range frequency static made the little $4.99 USB-powered speakers I bought for the two fighters completely useless. They were buzzing like crazy, even when connected only to a USB battery pack and disconnected from the PC. I bought 2 $15 Logitech speakers with their own external power wall warts, and the problem was solved.

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ogremasch

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Reply with quote  #6 
Quote:
Originally Posted by LawsonThompson
One point I recommend, based on my very recent Dragon Con 2017 experience: ensure the speakers indicate they are shielded. I'm not quite sure what was broadcasting in our 'con event room, but some mid-range frequency static made the little $4.99 USB-powered speakers I bought for the two fighters completely useless. They were buzzing like crazy, even when connected only to a USB battery pack and disconnected from the PC. I bought 2 $15 Logitech speakers with their own external power wall warts, and the problem was solved.


That's a very good point.
Sandman

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Reply with quote  #7 
I'll second the comment about cheap USB powered speakers. I tried using some USB rechargeable speakers for an early bridge setup and they picked up a lot of noise when USB was plugged in. They were OK on battery, but didn't hold a charge long enough for a full day of play.
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bau.movement

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Reply with quote  #8 
I agree that audio is super important to the game.

I have speakers on the computers that need it, but I also use alot of y-splitters to connect audio from various computers onto multiple speakers all at the same time. I like everyone having the noise from everyone in the background. 

The fighters generally wear headsets for comms, but it makes it kind of eerie to watch them engaging the enemy... super quiet.

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ogremasch

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Reply with quote  #9 
      I ordered the speakers and am awaiting their arrival. in addition to adding these speakers I'm going to add a Thrustmaster HOTAS joystick and 3 fighter stations. I am planning on having some people over to play the game on the 30th of this month and the fighters are mostly for overflow, I'm not sure how many people will show up but I want everyone to be able to play if they choose.

Below are some plans for the placement of the fighter stations, I'll update my post in the build log with more detail/pictures once I get them built. I plan on having the fighters set as laptops with a housing to sectionalize them and give the player a more fighter jet sort of feel.

Sound being important to the feel of the game I really want to be able to capture the sound for the stations and fighters without removing the fighters from the same area as the ship itself so that commands can be relayed and acknowledged. I wish that there was a way for comms to communicate with the fighters and for the fighters to communicate back via simple instructions and commands. Comms could say things like Fire at will, attack enemy XXX, Defend station XXX and return to the ship, the fighters could reply back with something affirmative, negative, unable, or send distress calls using  hotkeys.

Wow this post got off on two tangents, sorry about that.
ArtemisPlan1.JPGArtemisPlan2.JPG

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