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Mike Substelny

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Reply with quote  #1 
Attract Mode was one of the first mission scripts for Artemis 1.0. The idea was to put a player ship into a mode where it would fly around forever even with no one at the controls, and never run out of energy or torpedoes. That could be used at conventions to make an unmanned bridge look cool.

I recently learned that some of you still use the old Attract Mode mission script when you show off your bridges to the public. Thus I have written an update for Attract Mode. The update includes:
  • You can select the player ship class before launching the script. If you want to train fighter pilots I suggest launching the Dreadnought.
  • You can have multiple player ships by spawning Ship 2, Ship 3, etc..
  • All eight potantial player ships can have any name you want.
  • Player ships that take damage will have some Warp and Maneuvering restored within 20 seconds.
  • Player ships that take damage will have some Damage Control Teams restored within 20 seconds.
  • If no one is running Helm a player ship will bounce off the edge of the map. This works perfectly for Warp Drive but it's not very useful for jump drive, as a ship that jumps near the map edge will just spin out of control.
  • Instead of dying in the Black Hole a player ship will also bounce there. Again, this is not very useful for jump drive (jump into the Black Hole and you will still die).
  • All torpedo types are available.
  • There are a few monsters to learn about.
  • There are a few anomalies to learn about.
Tonight I plan to add Asteroids and perhaps a Pirate or two. I will also experiment with making Ship 0 "Artemis" automatically start Warp 1 when the script is launched, and possibly respawn if destroyed.

The goal is for the script to be useful for making a bridge look attractive and for training new players on the various stations. Caveat: It may never be very good at training players to use Jump Drive.

If everything looks good I will release the new Attract Mode tonight.

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Mike Substelny

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Reply with quote  #2 
As promised, here is the link to the new Attract Mode script. It has all the features described above. I can't imagine doing this, but since it will work with eight full crews you could run eight ships forever in it.

https://sites.google.com/site/mikesartemismissions/file-cabinet/MISS_AttractMode.zip?attredirects=0&d=1

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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
ron77

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Reply with quote  #3 
This sounds like a really cool idea. Thanks for putting in the work, Mike!

I'm afraid I don't exactly understand how this works, though. If the ship flies on its own, how do you train the crew on stations that are essentially set to autopilot?
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