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ryleyra

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Reply with quote  #1 
This is a quick and dirty take on the ship profiles. I didn't spend a lot of time on it, but I wanted to once and for all establish a consistent scale for the ships and their shuttles/fighters. So in this profile the TSN Light Cruiser is approximately 147 m long, and the TSN Shuttle is 10 m long. 

zzzLightCruiser.png   

There's no magic to it, I just made a black and white texture and wrapped it around the model, and then used edge detection to turn the screenshot into a line drawing. There's a lot of noise and errors on the image, so I will probably go back and actually hand trace the lines.

I know the official length of the Artemis is 100 m, but I consider that too short for a long range vessel and have always preferred a 150 m length. That's the length of an actual naval cruiser or destroyer. In addition, when I actually went into DeleD and calculated the length of the Light Cruiser in meters, it came to 116 m. So I simply increased the scale by a factor of 1.3 and got 147 m.

I also originally estimated the length of a fighter at 15 m, but it turns out the Colonial Viper is only about 10 m long, because it's a shorter and stubbier craft than an F-15. Since the new shuttle is only a tiny bit shorter than a fighter, I made the shuttle exactly 10 m long, which makes the fighter about 11 m long. At that size, the shuttle just barely fits in the serrated area on the spine of TSN ships that looks like a hangar door. If either the shuttle folds up its wing, or the flat area on either side of the "hangar door" is hinged and can fold up, the shuttle can fit through that opening.

For those who would like to make the comparison, I also made a version where the Light Cruiser is 116 m long, it's given size in game. In this version, the shuttle is clearly too long to fit through the opening. It could land elsewhere on the ship, but since the flat surface on top of the center engine is now covered by an engine grate, that's not a suitable place.

zzzLightCruiser116.png

ryleyra

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Reply with quote  #2 

Here's the TSN Fighter and Shuttle, on their own display. Note the size of the pilot. [biggrin] You can just barely make out the human figure on the diagram above, right behind the "point" of the curved area under the neck of the Light Cruiser.

zzzFighterShuttle.png 


ryleyra

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Reply with quote  #3 
Here's the TSN Medium Carrier. A fighter is displayed over/alongside the carrier, as well as coming in for a landing on the landing pad. The scale is the same as the Light Cruiser above, so the Medium Carrier comes out as 174.4 meters. Once again, I think it's clear that if the scale is the same as the 116 meter Light Cruiser (the Carrier would be about 134 meters long) the fighter will be too big to fit on the landing pad without the wings touching the sides.  

zzzMediumCarrier.png 
The side profile appears to be about 180 meters long, but that's because I used the Ship Editor, and the pylon is closer to the camera than the centerline. That distorts the sizes a bit.

I also plan to eventually draw at least a deck height chart, if not a full blueprint, for all the ships. We'll have to see.

Jake Ryker

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Reply with quote  #4 
Nice idea...
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MarkBell

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Reply with quote  #5 
If you load them up in DeledCE you should be able to get orthographic views instead, albeit maybe wireframe.  Alternately, from DeledCE, you can export to .obj and load in the 3d program of your choice.
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ryleyra

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Reply with quote  #6 
It would probably also be faster, since it presents you the three profiles instead of having to turn the ship in Ship Editor.

It would be more work to fill in the details of the texture on the wireframe, though. Maybe I'll try importing into MeshLab.
MarkBell

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Reply with quote  #7 
If you've already got the B/W texture, you can get ortho views from Blender, Meshlab, or just about any 3d program.  
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MarkBell

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Reply with quote  #8 
This is without the texture, just "solid" viewport rendering.  There's a way to do cell shading, but it looks more complicated [tongue]

Bottom.png
 Front.png Rear.png Side.png Top.png 


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ryleyra

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Reply with quote  #9 
[cocks head to one side] Is that gap in the neck really there?

I saw it in Ship Editor, but I assumed it was a texture error since I've seen missing polygons before that aren't present in the game. Is that Blender?
MarkBell

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Reply with quote  #10 
1) Yep
2) Blender

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ryleyra

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Reply with quote  #11 
All right, so that gap in the neck is in the game. I launched in a shuttle and took a look at it. So I rescanned my original Light Cruiser picture with images built using MeshLab, and then converted it to a line drawing with Edge Detection like before.

The profiles didn't fit the way they did before, so I widened the canvas and rearranged the profiles. And this time I have added labels to all of the major parts of the ship. [biggrin]

I'll note that even if the sides of the hangar bay don't fold up, the shuttle could fit through that opening if it rolled to one side, or if it flew out of the hangar straight up, with the wings turned to pass through the opening.

MarkBell

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Reply with quote  #12 
Oh, right on, that looks great!
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MarkBell

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Reply with quote  #13 
So, being curious and having never done it before, I ran the renders through blender's orthographic cameras (Orthographic scale 66) with Edge from post processing on, set somewhere between 25 and 155.  This is with a non-reflective, 100% white material, no texture.

 EdgeBottom.png EdgeTop.png EdgeFront.png EdgeRear.png EdgeSide.png EdgeSideII.png 

I did the side twice at 25 and 155 edge detect, because I don't know what level should be appropriate.  I also figure some post processing work would be needed anyways.  There's a filter plug in that makes really fancy ones, but that looks like it'll take more than 5 minutes of poking [tongue]


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FeMonky

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Reply with quote  #14 
You beat me to the Blender solution! GG!
MarkBell

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Reply with quote  #15 
I do apologize for dragging this off the original topic!  

Back to the subject of ship sizes, I think it's a pretty reasonable analysis.  I like the idea of the fighters launching vertically from the spine of the Light Cruiser, honestly - it's basically how the torpedoes get launched, there's no reason to launch at the same angle of the ship (besides the obvious WWII tropes), and it adds some verisimilitude to the universe.  I like to think that it got retrofit with a fighter bay, using what space they could in a spinal cargo bay, which makes it unsuitable for launching more than just a shuttle.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
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