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Mike Substelny

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Last Saturday we tested the next iteration of Artemis software on five simultaneous bridges. The coming release appears to crash much less often and fixes a few bugs.

In case anyone didn't know what's going on here . . .

Artemis Fall 2015 349.JPG 
Drones fired by Side 2 ships in a mission script will now navigate correctly. As a consequence, another bug in drone navigation was fixed.
Artemis Fall 2015 350.JPG 
For mission script writers the DIRECT command once again works with generic objects. Since generics don't have brain stacks the DIRECT command is very important. It had been broken since April.
Artemis Fall 2015 365.JPG 
I did discover a bug in the end of one of the canonical battles. I had not seen it before because no crew ever reached this ending before.
Artemis Fall 2015 362.JPG 
We did not attempt to use the War Server this time. We did, nevertheless, run numerous scripted missions. And Clavestone wore his sash.
Artemis Fall 2015 353.JPG

Mission script writers, especially in the TSN RP community, may be pleased to hear that we had a serious conversation with Thom about making the scripting system more agreeable to multi-ship missions.
Artemis Fall 2015 371.JPG 
The bottom line is that the coming release of Artemis does not add much new content, but it should fix a lot of bugs and be much more stable for mission scripts. So for those who enjoy scripted missions there will be a lot of new content.

Artemis Fall 2015 378.JPG

Thom has not specified a timeline, but the software was pretty stable and I expect the next release within a week.



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ryleyra

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That's great! I'm looking forward to it.
Fish Evans

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Quote:
Mission script writers, especially in the TSN RP community, may be pleased to hear that we had a serious conversation with Thom about making the scripting system more agreeable to multi-ship missions.


Pleaseed?, Estatic! that adds a whole new set of possibilities! [smile]
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