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Arrew

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This is the first promo for a mod we're working on. Let me know if your interested in it or in being a Beta tester for it.





The next phase is about increasing the number of enemy starships, with the possible introduction of new friendly and enemy aliens. If you have any fun or interest concepts feel free to post them too.
Longbowman1346

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Reply with quote  #2 
Quote:
Originally Posted by Arrew
This is the first promo for a mod we're working on. Let me know if your interested in it or in being a Beta tester for it.





The next phase is about increasing the number of enemy starships, with the possible introduction of new friendly and enemy aliens. If you have any fun or interest concepts feel free to post them too.




You know I am in!!

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ryleyra

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I liked your fighter model. One thing you might consider is putting more nodes in bigger ships, and less in smaller ones. It would require major edits to the SNT file, performed manually, but would make bigger ships more resilent. Of course, Artemis itself doesn't worry about that, the Dreadnought and Battleship don't have as many nodes as the Light Cruiser. So it's not a big deal.
parpar88

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THis looks real good! I got a good group of regular plays that meet on ts Tuesday nites.
 

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Arrew

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Reply with quote  #5 
Node wise fighters get two nodes per system, cruisers 3 and the big boys 4 nodes; except for tactical which I've tried to locate where the brige or pilot is.

Also the SIZE of the ships is quite different in game.
Arrew

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Reply with quote  #6 
If you're interested in trying them out please check out this thread;

http://artemis.forumchitchat.com/post/the-master-mod-player-ships-7658451?pid=1288989950#post1288989950
ryleyra

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Reply with quote  #7 
Quote:
Originally Posted by Arrew
Node wise fighters get two nodes per system, cruisers 3 and the big boys 4 nodes; except for tactical which I've tried to locate where the brige or pilot is. Also the SIZE of the ships is quite different in game.


Well, hallways do count for destroying the player ship, in case you didn't know. I tried to keep the "decks" on my fighters as small and simple as possible, so there are very few nodes. They're still far more resilient than Arvonian fighters, though.

To be honest, Arvonian fighters have just as tough hulls as Torgoth capital ships. They're all 70 hull points. So maybe there's a logic in all player ships having the same "hull" no matter how big or small they are. Shields represent how tough a ship is, once they're down, the hull won't take long to fall apart.

Arrew

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Corridors count?

Humm. I have no idea how they really work out then. You're way better than me at the number crunching of Artemis. And I'm not sure how the hull point thing works.
ryleyra

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Reply with quote  #9 
Well, I only cleared things up to my satisfaction a few days ago. [biggrin]

I have confirmed that enemy ships have 70 hull points. Any combination of 70 points damage to hull will destroy the ship; 4 torps, 3 torps and a beam blast, what have you. Each HIT disables one system. So with 4 torps you would disable three systems on the ship, and then the last would destroy it. However, even if you destroyed those three systems, and then turned around and got out of range until the enemy ship repaired its system, and then hit it with a Homing, the enemy would STILL be destroyed.

In other words, each hit destroys one system, but it also does internal damage, and those points add up cumulatively to destroy the ship, even if the system is repaired.

Player ships seem to work differently. I have been trying everything I possibly can, but I have been unable to make a weapon damage more than one internal node at a time, no matter HOW many points of damage it does. So any damage over 1 is wasted. Two beams will destroy two notes, and rapid fire beams are MUCH better at destroying player ships than more powerful beams with lower recharge.

This basically means that enemy ships take just as long to kill you, once shields are down, no matter what the difficulty is. Which is interesting.

Once 70% of the ship's nodes are gone, systems and corridors, the ship goes boom. [biggrin] BTW, Mines and Nukes do so much hull damage because they deal 1.6 damage every 1/100th of a second, not 160 damage one time. (I was hoping PShocks did the same thing, but they don't)

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