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Poll Results
 
 If you have tried Artemis Mod Loader, what is your opinion?
 I like it and use it all the time. 13 32%
 I use it only for applying mods. 8 20%
 I use it to develop mods of my own. 6 15%
 I use the "Engineering Presets" manager under settings. 7 17%
 I like the background music it plays. 4 10%
 I'd rather it not play the background music--I've turned that off. 1 2%
 It's okay, but it does not seem to be worth the trouble. 1 2%
 I don't like it at all. 0 0%
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Multiple choice poll. Total votes: 40   Please or sign up to vote.


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russjudge

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Reply with quote  #31 
I can set the default install location for Artemis in Steam, to make things easier--the Mod Loader does not muck with that directory.  It only uses that to set itself up and detect updates.  By adding an option to indicated that you've installed using Steam, I can help the user find Artemis for the Mod Loader easier.  If they've changed things to some other location, they may be out of luck.  I'll get an update out soon to add this, but I have no rush on this.
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Russ
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russjudge

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Reply with quote  #32 
New update (here):
3.0.24 01/28/2014
- Updated the AML file for Star Trek: Into the Breach
- Updated a few general URL links.
- Updated the DMX Commander API.

It should automatically detect the update if you already have it installed.


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Russ
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Artemis Mod Loader.
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Steve H

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Reply with quote  #33 
Just downloaded. Looks cool. Will post up with any feedback when I've had a chance to play with it more.
Sandman

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Reply with quote  #34 
Just started playing with this useful tool and it seems to run fine.  However (there's always a however), I am wondering if it possible to start another instance of Artemis using ModLoader without starting another instance of ModLoader.  I often run the Artemis server on one screen and a client on another screen.  Using ModLoader the only way I've been able to do this is to start another ModLoader.  It all seems to work fine, but I wanted to make sure I wasn't missing a way to start a second Artemis with only one ModLoader window open.
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MarkBell

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Reply with quote  #35 
The mod loader icon in the tray should give you an option to start another instance, right?
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Sandman

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Reply with quote  #36 
Ah! I hadn't noticed the tray icon. Duh!
That's what I needed, Thanks!

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Sandman

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Reply with quote  #37 
Hey russjudge, because I'm sure you don't have enough to do...

In my experience (specifically with ItB), when I load a mod and then go to select scripted missions in the game, the game still shows missions intended for vanilla Artemis.  If there's already a way to prevent this, I haven't noticed it.  If not, I'd request that only missions for specific mods be loaded/displayed by default or that there be a switch to make this happen.

Thanks for your work on AML.

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russjudge

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Reply with quote  #38 
That's a bit of a tough call to make.  The problem is that a mission may or may not work for any given mod, and there's no way of knowing without playing the mission with the mod--there's nothing the program can key off of to determine that.  In some cases, the mission actually belongs with the mod, while in other cases, the mission won't work with the mod.

I've been off on other things lately, but I've got a few updates ready for it already for Artemis 2.1.  I might try figuring something out.

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Russ
Author of:
Artemis Mod Loader.
The Big Red Button of Death!
ArtemisSBS-Protocol Sharp
DMX Commander
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russjudge

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Reply with quote  #39 
New update available.

There were some changes to the vesselData.xml file that were applied here.  I was given a heads-up on some changes and applied them several months ago and waited to release until v. 2.1 was ready.

I haven't audited the vesselData.xml file for any other changes that might be in play--so I'll probably do that in the next week or so and confirm I haven't missed something.

Also, I'm going to work to try and get an update for the Battlestar Galactica Mod.  I do think it should work with v. 2.1, but it does work for v. 2.0, so I'm going to try and pick it apart from its installer to create a special package that will work with Artemis Mod Loader.  I'll probably also make some suggestions to the BSG developer so that maybe we can make both our lives better.  It'd be easy if it were packaged in a simple zip file like all the other mods--but I know I'd be like him if I built my own mod--make it easy for the user with an installer.

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Russ
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Artemis Mod Loader.
The Big Red Button of Death!
ArtemisSBS-Protocol Sharp
DMX Commander
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Timechick

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Reply with quote  #40 
After realizing that for some reason the Star Trek mod was referencing itself when loading, all I had to do is remove that reference and it suddenly started working in Artemis 2.1.1 after all.  Nice work Russ!
Screenshot 2014-06-17 22.08.29.png  Screenshot 2014-06-17 22.11.40.png 


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russjudge

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Reply with quote  #41 
Uploaded source code to Github to open-source it, here: https://github.com/russjudge/ArtemisModLoader
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Russ
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Artemis Mod Loader.
The Big Red Button of Death!
ArtemisSBS-Protocol Sharp
DMX Commander
(contact me to become a contributer)
(and all are free)
anwoke8204

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Reply with quote  #42 
Hey Russ, I have a new install of Windows 7 (getting ready for a convention) and just installed Artemis 2.0, upgraded to 2.1.1, and then installed mod loader.  It ran fine on initial run, but then I installed the TNG mod and our missions and now every time you run it, it crashes.

Any idea how to fix this?
Lewis Stone

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Reply with quote  #43 
Hey I'm having an issue with the new update. When I opened the mod loader it detected an update, but it failed to update properly. The error I got said a file format was not supported. Thoughts?
MarkBell

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Reply with quote  #44 
I'm not sure the last time this was updated, to be honest.
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MarkBell

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Reply with quote  #45 
I'm going to shift this to the Off Topic section - all game mods really should end up there. I'm not sure if russjudge is coming back, but this is definitely mod support.
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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
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