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ron77

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Posts: 9
Reply with quote  #16 
I have tried it before and after registering with the forum - I even rebooted my computer and tried again.

Your link works just fine, though. Thanks!
anwoke8204

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Posts: 169
Reply with quote  #17 
ok, apparently I am having issues.  I am trying to use this to create a missing for the TNG mod, and I have it set up to the right location so it pulls the vessel dat from the tng mod, but I can't seem to figure out how to get it to insert a enemy ship.  Not sure what I am doing wrong.  I am trying to insert a tactical cube, but I can't seem to figure out what im doing wrong, or how to assign what key to use.  I am attaching my test script for reference

Can someone look at this and tell me what I am doing wrong?

 
Attached Files
zip MISS_Test.zip (978 Bytes, 3 views)

Richard

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Posts: 70
Reply with quote  #18 
My friends,

Is there an mission editor 2.5.1 update?
Fish Evans

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Posts: 329
Reply with quote  #19 
no there are no changes from 2.4 - 2.5 scripting system that I am aware of
Dave Thaler

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Posts: 250
Reply with quote  #20 
I have some bug fixes to the editor to contribute.  Fish, how would you like me to contribute them?  I think Russ's version was in GitHub and you could do a pull request.  Do you accept pull requests somehow?
Richard

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Posts: 70
Reply with quote  #21 
Quote:
Originally Posted by Fish Evans
no there are no changes from 2.4 - 2.5 scripting system that I am aware of


Good to know, thanks
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