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Fish Evans

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Posts: 329
Reply with quote  #1 
So here is an updated version of the Mission Editor compatible with Artemis 2.4.0

Changes include
  1. Altered the main right click menu to organise the various propertys a bit more - the list was getting too long.
  2. Added the new game setting properties in the set property command
  3. implimented player_slot where ever the documentation indicates it should work (its notable that it dosent always at this time)
  4. implimented the new player create statements
  5. added various GM menu stuff
  6. Changed the default start block to include soem of the extra options (existing users may have to reset to default in the Tools->Settings-->>Common Strings Tab)
  7. Various tweaks and other things that I cant recall at this time [tongue]

Please report any bugs in this thread

Thanks and credit to:
Alexey Andronov - Original Creator
Russ Judge - Compliance and Updates for 2.1.1
David Wolfe, Alice, Gomeric - various  Bug Fixes

ryleyra for helping update the mission scripting documentation
Xavior and Garion for being bug and beta Testers.

 
Attached Files
zip ArtemisMissionEditor.zip (829.85 KB, 197 views)

MarkBell

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Reply with quote  #2 
Woot!  I hadn't really realized what a useful tool this was until I started working on a big mission script.  Thanks!
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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
ryleyra

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Reply with quote  #3 

Heehee. Even using the previous 2.3 version while an editor for 2.4 was still being worked on, the Mission Editor was a HUGE timesaver for my various projects. [biggrin] And I don't even use half of its features.

I highly recommend it over coding in XML.

Menbailee

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Reply with quote  #4 
WHOOHOO!  Now I can get scripting again.  This tool rocks my socks.  Thank you!
Xavier Wise

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Posts: 924
Reply with quote  #5 
I KNEW you were using me as a guinea pig with all those 'updates' you kept sending me!

Great work on this though. I am so glad we have someone who keeps things up to date.

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Wausauspace

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Reply with quote  #6 
THANK YOU for your work on this! VERY useful!
DizzyKungFu

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Posts: 24
Reply with quote  #7 
I can't get Elite Abilities to work in the editor. The editor seems to want to still use the EliteAbilityBits but the 2.4 documentation says we should use set_special now. Anyone figure out how to make this work in the editor?

EDIT: Took out a sentence that might have been interpreted as snarky, not my intention!
DizzyKungFu

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Posts: 24
Reply with quote  #8 
Also, in the editor, the set_special for ship's type sets the wrong numbers. E.g. overpowered is actually underpowered.
Fish Evans

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Posts: 329
Reply with quote  #9 
Thanks for the bug reports I will look into fixing that in the next week.
DizzyKungFu

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Reply with quote  #10 
Quote:
Originally Posted by Fish Evans
Thanks for the bug reports I will look into fixing that in the next week.


This is minor stuff. It's super useful overall, thanks for your contribution! [smile]
Anagram

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Posts: 31
Reply with quote  #11 
Fish Evans: will you be issuing pull requests for those changes (or committing them directly) to https://github.com/artemis-nerds/ArtemisMissionEditor ?

Fish Evans

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Posts: 329
Reply with quote  #12 
Neither.. I dont know what the hell im doing with GitHub as a result the version on GitHub is out of date by over a year.

New version can be found attached to this post.. and sauce for those intrested here

 
Attached Files
zip ArtemisMissionEditor.zip (830.59 KB, 45 views)

ron77

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Posts: 9
Reply with quote  #13 
For some reason, when I click on the editor .zip link, it keeps telling me that I don't have permission to access this file. I really need a working link to a mission editor that's compatible with Artemis 2.4.0. What to do?
Fish Evans

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Posts: 329
Reply with quote  #14 
have you tried it since registering on ther forums?
in any event:
Try this Mirror

Richard

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Posts: 70
Reply with quote  #15 
Hi,

There is a minor bug with the editor: the property totalCoolant is broken.

When one try to do this:
<addto_object_property property="totalCoolant"...

the editor changes it to:
<addto_object_property property="energy"...


I hope this information could be useful to improve the this amazing tool.

[smile]
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