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Dave Thaler

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Reply with quote  #226 
Quote:
Originally Posted by Volpe42
I just picked up a uDMX controller and have it working with the freestyle software that came with it, but ABT says it can't detect it. Any ideas?


Try the manual add step in the HowTo and see if that lets you add it.  If so, check whether it works with Test Active.  Either way, let me know.  You can PM or email me for more detailed help
bau.movement

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Reply with quote  #227 
I've got a dummy question/problem...

I did some DMX work and had everything (audio and lights) working great out of the test active feature.

Game day, about half of my light/sound cues are working.

Always on, Shield impact, Hull damage, Warp 1-4, Shields up and down... all work perfectly through the game.

Completely docked, Nuke loaded, Torpedoes loading and unloading, and probably a couple others, all still work perfectly through the test active, but when I pull up the game they don't.

Any ideas on this? I've pulled the USB adapter, disconnected power to all the DMX controllers, restarted the server computer a couple times, but keep getting the same result.

Thanks!

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Dave Thaler

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Posts: 445
Reply with quote  #228 
Quote:
Originally Posted by bau.movement
Any ideas on this? I've pulled the USB adapter, disconnected power to all the DMX controllers, restarted the server computer a couple times, but keep getting
the same result.


I would try this:
From Artemis DMX Editor, do File->Manage Artemis Install Locations. Remove it from your current location. Then Add it back to that same location.
bau.movement

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Reply with quote  #229 
Dave, thanks for the response... 

I tried your suggestion, but got no change in the effect. I then uninstalled Artemis (again) reinstalled both Artemis and the Bridge Tools, no effect. Then I (again) removed and relocated the game file as per your suggestion.

This is really confusing to me, 80% of my script is working during gameplay as expected (custom, not vanilla DMX). When I run your gameplay test function (which I LOVE, BTW), everything works exactly as expected.

The commands that work and the ones that don't are always the same, so it's not a moving target, but in some instances (not all) I have more than one script per event (to start custom sound foley in tandem with the lighting cue), in most cases, the sound does play, but the light cue does not.

But not in all.... how weird is that?

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Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--
Dave Thaler

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Posts: 445
Reply with quote  #230 
Artemis Bridge Tools v3.27 is now released.  Changes include:
  • Updated max known-good Artemis version to 2.7.2
  • Fixed bug in uDMX controller detection
  • Fixed bug where false "duplicate" warnings would be reported when clicking Validate if you have cues with multiple timeblocks that don't actually conflict
  • Fixed bug with Shift button where shifting a series of DMX devices to another range of channels didn't work correctly
Newcommerin

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Reply with quote  #231 
I just got new DMX lights for my bridge aaaand thought it would be nice to use the Bridge Tools!

I pluged all in a row, configured them to 4-channel and device number 1.

Started your DMX Software and used the default settings (on both sides).

And then I continously asked me 
 - if I don't understand it, 
 - if I am just stupid or
 - if something is broken.

I sometimes can't change the settings or it don't let me put in a number over 127.
When I test it, it shows the changing numbers of the device that don't match what I (thought I had) programmed and the lights are doing again a completly different thing.

So, could someone please help me with that, maybe via PM so I don't spam this thread?

Edit:
I figured it out (partly). My Lamps start with channel 0 - but if I try to add a lamp the software doesn't accept it and requires a 1 (or higher).

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