Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment   Page 16 of 16     «   Prev   13   14   15   16
Dave Thaler

Registered:
Posts: 452
Reply with quote  #226 
Quote:
Originally Posted by Volpe42
I just picked up a uDMX controller and have it working with the freestyle software that came with it, but ABT says it can't detect it. Any ideas?


Try the manual add step in the HowTo and see if that lets you add it.  If so, check whether it works with Test Active.  Either way, let me know.  You can PM or email me for more detailed help
bau.movement

Avatar / Picture

Registered:
Posts: 94
Reply with quote  #227 
I've got a dummy question/problem...

I did some DMX work and had everything (audio and lights) working great out of the test active feature.

Game day, about half of my light/sound cues are working.

Always on, Shield impact, Hull damage, Warp 1-4, Shields up and down... all work perfectly through the game.

Completely docked, Nuke loaded, Torpedoes loading and unloading, and probably a couple others, all still work perfectly through the test active, but when I pull up the game they don't.

Any ideas on this? I've pulled the USB adapter, disconnected power to all the DMX controllers, restarted the server computer a couple times, but keep getting the same result.

Thanks!

__________________
Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--
Dave Thaler

Registered:
Posts: 452
Reply with quote  #228 
Quote:
Originally Posted by bau.movement
Any ideas on this? I've pulled the USB adapter, disconnected power to all the DMX controllers, restarted the server computer a couple times, but keep getting
the same result.


I would try this:
From Artemis DMX Editor, do File->Manage Artemis Install Locations. Remove it from your current location. Then Add it back to that same location.
bau.movement

Avatar / Picture

Registered:
Posts: 94
Reply with quote  #229 
Dave, thanks for the response... 

I tried your suggestion, but got no change in the effect. I then uninstalled Artemis (again) reinstalled both Artemis and the Bridge Tools, no effect. Then I (again) removed and relocated the game file as per your suggestion.

This is really confusing to me, 80% of my script is working during gameplay as expected (custom, not vanilla DMX). When I run your gameplay test function (which I LOVE, BTW), everything works exactly as expected.

The commands that work and the ones that don't are always the same, so it's not a moving target, but in some instances (not all) I have more than one script per event (to start custom sound foley in tandem with the lighting cue), in most cases, the sound does play, but the light cue does not.

But not in all.... how weird is that?

__________________
Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--
Dave Thaler

Registered:
Posts: 452
Reply with quote  #230 
Artemis Bridge Tools v3.27 is now released.  Changes include:
  • Updated max known-good Artemis version to 2.7.2
  • Fixed bug in uDMX controller detection
  • Fixed bug where false "duplicate" warnings would be reported when clicking Validate if you have cues with multiple timeblocks that don't actually conflict
  • Fixed bug with Shift button where shifting a series of DMX devices to another range of channels didn't work correctly
Newcommerin

Avatar / Picture

Registered:
Posts: 160
Reply with quote  #231 
I just got new DMX lights for my bridge aaaand thought it would be nice to use the Bridge Tools!

I pluged all in a row, configured them to 4-channel and device number 1.

Started your DMX Software and used the default settings (on both sides).

And then I continously asked me 
 - if I don't understand it, 
 - if I am just stupid or
 - if something is broken.

I sometimes can't change the settings or it don't let me put in a number over 127.
When I test it, it shows the changing numbers of the device that don't match what I (thought I had) programmed and the lights are doing again a completly different thing.

So, could someone please help me with that, maybe via PM so I don't spam this thread?

Edit:
I figured it out (partly). My Lamps start with channel 0 - but if I try to add a lamp the software doesn't accept it and requires a 1 (or higher).

__________________
Sorry, English is not my native language, I am German.
(* I wish I would live in America, I wish I would... *)
Any mistakes you can find, you can keep and with the spelling mistakes you can cook you an alphabet soup.

My Artemis Homepage: https://star-ship-academy.jimdo.com/
bau.movement

Avatar / Picture

Registered:
Posts: 94
Reply with quote  #232 
Sorry to only check in when I run into a problem... your program is fantastic and I spend more time and money coming up with new ways to play with it! Thank you!

SO, the dumb problem. I just downloaded and installed the new version, installation seemed to go fine... then the dashboard showed up and all the scripts that I had before are gone. Bummer, but not the end of the world, and I was thinking I should try changing some things up anyway.

But, when I try to make a device profile it says "Couldn't Save". It will make a profile and let me add things, but when I close the program they are all gone.

When I try to make a DMX Command profile it just says "Couldn't Create Profile".

I tried repairing the install, reinstalling 3.26 (same results), and I tried opening the file location from the File menu, but it says that access is denied.

I just ran a game last Sunday on 3.26 before updating and everything went of swimmingly. I have another game this Sunday upcoming, any ideas?


---Edit---

I have managed to get the files up again by reinstalling older and older versions of the program until one finally took.

Then I updated one version at a time until I got up to the current version. So at least I can work with the files again.

All the old files are visible, but it scrambled all the device profiles and did lose all the actual calls for all the lighting cues.

So now I'm remaking the lighting profile, but am running into an issue where audio cues I call will work for a few tests, then suddenly won't play at all. Some still play as normal, though. I'm updating this while going through a reboot cycle, see if that fixes it.


I was wondering if maybe the new Windows 10 overhaul could be gumming up the works?

__________________
Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--
Dave Thaler

Registered:
Posts: 452
Reply with quote  #233 
Quote:
Originally Posted by bau.movement
SO, the dumb problem. I just downloaded and installed the new version, installation seemed to go fine... then the dashboard showed up and all the scripts that I had before are gone. Bummer, but not the end of the world, and I was thinking I should try changing some things up anyway.

But, when I try to make a device profile it says "Couldn't Save". It will make a profile and let me add things, but when I close the program they are all gone.

When I try to make a DMX Command profile it just says "Couldn't Create Profile".


Do you still have a copy of the original data files that you had the problem with?  If you can send me a copy, I can try to make them work.
bau.movement

Avatar / Picture

Registered:
Posts: 94
Reply with quote  #234 
Quote:
Do you still have a copy of the original data files that you had the problem with?  If you can send me a copy, I can try to make them work.



From what I'm seeing, all the values got over written. A bunch of these that are in the file are commands I wasn't using and most of the ones that I was using aren't listed at all.

I'm guessing that somehow the installation overwrote the files when I tried to open it? I'll stick the files on here, for the official record, but at least I have the program working again which is what I was mostly worried about.

I was wondering something though, as I'm putting my Audio cues back into the new file I'm making, the program will only play one file at a time, but I feel like it used to layer them over one another... am I just completely mis-remembering what it was doing in the last versions?

Again, Dave, you are amazing and your contribution to the Artemis community is unbelievable. Best gaming people ever.

Now! Off to take advantage of a forced redesign to make everything better!

Thanks!

 
Attached Files
txt DMXcommands-TSN BERGERON.txt (29.15 KB, 1 views)


__________________
Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--

Dave Thaler

Registered:
Posts: 452
Reply with quote  #235 
What version were you running before you started upgrading?
bau.movement

Avatar / Picture

Registered:
Posts: 94
Reply with quote  #236 
Quote:
What version were you running before you started upgrading?


I'm 90% sure I was up to date on 3.26, I know I'd seen the dev notes about supporting light up input devices. If not 26, then I was definitely on 3.25.

I just update from the popup reminder that comes up when you open the program, so I don't always see what version it's on.

__________________
Cincinnati Shipyards ~
There are no problems you can't fix with a large enough hammer.

--EYES ONLY: TSN Bergeron refit--
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.