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Dave Thaler

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Posts: 410
Reply with quote  #211 
Quote:
Originally Posted by LawsonThompson
Is there a way I can submit crash reports or any logging information to help track down a crash? I have a repeatable situation where running Artemis with the Bridge Tools active causes the game to crash to the desktop.


Thanks for the report, I will look into this today.  Reporting issues or requests here or in a PM is fine.  

Quote:
Is there a way to just unhook mission logging and retain the DMX goodies?


That wouldn't help you.  Mission logging runs in a separate process(ArtemisMissionLogger.exe) and so would not be responsible for your issue.
LawsonThompson

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Posts: 505
Reply with quote  #212 
I've PM'd you a zip file of my DMX setup and local appdata from the bridge tools installation. Thanks for checking into this!
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Richiesos

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Posts: 50
Reply with quote  #213 

Hi there,

I'm loving the DMX editor.  It's amazing!   However, I'm finding the audio cues to be flaky.  They work great in test mode, but not in the game.  Any ideas?

 

Thanks!

-Richie

Dave Thaler

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Posts: 410
Reply with quote  #214 
Quote:
Originally Posted by Richiesos
I'm loving the DMX editor.  It's amazing!   However, I'm finding the audio cues to be flaky.  They work great in test mode, but not in the game.  Any ideas?


I'll look into the audio issues, as I'm preparing another update in the next week or so, and probably another one in January.   Any more details you can provide about your setup, what audio clips you're using and what cues you have them triggered by, and what the nature of the "flaky" behavior is, would help.  Feel free to PM or email me details or actual files I could try to repro with if you can.  Or if they're large, stick something on dropbox or similar and send me a link if you can.
Richiesos

Registered:
Posts: 50
Reply with quote  #215 
Hey Dave,

We’re running the server on a brand new gaming desktop using the enttec open DMX interface. The audio files are simple vocal cues. For example, when we raise shields, I have a vocal cue saying “raising shields.”

I also have some cues tied to the gauges. For example, when the energy drops to a certain point I have a cue saying “energy critical”

These work great in test mode, but unfortunately not in the game.

Thank you so much for your help and for creating this incredible tool!

-Richie
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