Registered: 1375273622 Posts: 2,115
Reply with quote #16
Paul and I have provided Thom with the files for our Armada III Mission Scripts but because they are so big he didn't pack them with the game. A few of them don't contain any video (e.g. "A Race for Distant Dawn" and "The Hexaplex Vortex"). The missions that contain video (e.g. "Dawn Patrol" and "Here There Be Monsters" and "Mission to Hell") are the super-huge packages that would make the game burdensome to download.
If Thom doesn't host them soon I will put mine up on my old website. I'll try to do it in time to play this weekend. __________________ "The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight." - Winston Churchill
Registered: 1399599588 Posts: 2,870
Reply with quote #17
Havok in the Hamok Sector is also broken by the changes. I intend to fix it, since I will use it to create a new Comms image for the wiki.
As I noted previously, I also tested out the changes to allow scripts to name fighters by editing the Battle of Elihu. Those changes aren't really necessary, though, and would prevent players from naming or selecting their own fighters.
Registered: 1375205710 Posts: 1,850
Reply with quote #18
OK, I'm going to lock this thread, as it has served it's purpose as a News update. Further discussions of 2.6 missions and older mission compatibility belong in the Mission Scripting section of the forum. Bugs, development requests, and first impressions have their own threads in the Development section.
__________________ Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.