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ryleyra

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Reply with quote  #106 
Quote:
Originally Posted by Arrew
Can you alter the size of ships while your at it. I guess it's just an oversight but a Dreadnaught should probably be bigger than a scout.


A Dreadnought is bigger than a Scout. The only reason it may appear smaller is because the Battleship and Missile Cruiser are both taller, due to their engine arrangement. But I don't consider that an issue because the Battleship particularly is equal in power to the Dreadnought. 

Here's part of Bellman's Ship Recognition Chart, I think it shows that the Dreadnought is both longer and bulkier than the other classes.

Untitled.png 


Mike Substelny

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Reply with quote  #107 
Sorry but my previous post was a false alarm. I saw Thom yesterday and it turns out that his bug fix did not solve the whole problem. While he was able to stop the server from losing its network connectivity, tests show that the new monsters still have a way for the consoles to crash. He is back on the job. I will keep you posted.
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Fish Evans

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Reply with quote  #108 
good to hear that Thorm is on the case.
Arrew

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Reply with quote  #109 
Can I confirm that 2.1.9 does not have the crash issue or does it have it too?
Longbowman1346

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Reply with quote  #110 
Quote:
Originally Posted by Arrew
Can I confirm that 2.1.9 does not have the crash issue or does it have it too?


I have played 2.1.9 pretty much and experienced no crashes.

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Mike Substelny

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Reply with quote  #111 
If it does not have the new monsters it probably does not have the crashes.
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ryleyra

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Reply with quote  #112 
I don't know if this is intentional or a bug, but I will report it anyway. As of 2.2., Nebulae are no longer considered "Terrain" and are now considered "Lethal Terrain". "Terrain" controls the number of asteroids in the sector and nothing else. "Lethal Terrain" controls nebula, mines and black holes.
notsabbat

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Reply with quote  #113 
My crew and I have experienced "ghost ships" on two occasions. We generally have two science stations open; once we had one science station shown a skaraan that the other one didn't and it turned out to jot exist and on another occcasion one station showed a skaraan that the other did not, but it did exist
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ryleyra

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Reply with quote  #114 
Quote:
Originally Posted by notsabbat
My crew and I have experienced "ghost ships" on two occasions. We generally have two science stations open; once we had one science station shown a skaraan that the other one didn't and it turned out to jot exist and on another occcasion one station showed a skaraan that the other did not, but it did exist


It's possible the calculation of whether a Skaraan's cloak is going is separate for different clients. It shouldn't turn out not to exist though, that sounds like a bug.

ryleyra

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Reply with quote  #115 
In case you missed in the main forums (here http://artemis.forumchitchat.com/post/scout-players-have-you-noticed-this-7583961?pid=1288572929) here's another bug.

Enemy shields cannot be penetrated by a single beam. In the time it takes the beam to recharge, the enemy shields will regenerate to the point where they absorb the internal damage, even if at 0 strength. This particularly effects Scouts, who have to use Mines (or PShock) or precisely time their beam and a Homing torpedo to strike the enemy within 0.5 seconds in order to deal internal damage.
Arrew

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Reply with quote  #116 
Man, it sounds like 2.2 has a shopping list of bugs.

But they do say nothing worthwhile comes easy.
Mike Substelny

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Reply with quote  #117 
Based on testing last Saturday there is a decent chance that Thom has eliminated the crash bugs. I say decent because during the course of many games on five concurrent bridges we still experienced a few crashes, but these may have been caused by hardware failures and mission script failures.

Look for a new release very soon.

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Reply with quote  #118 
Anymore news on this release?
Mike Substelny

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Reply with quote  #119 
I have good news and bad news. The good news is that we tested Artemis 2.2.14 Beta two weeks ago and found no problems with single bridge missions. The bad news is that Thom subsequently discovered a problem that could affect multi-bridge missions. We tested it Saturday and he was right; multi-bridge missions crashed immediately. He is going to fix this serious crash bug before the release.
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ryleyra

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Reply with quote  #120 
Well, at least the monster crash bug seems to be resolved now. I'm looking forward to the release.
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