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Posts: 10
Reply with quote  #1 
Good day, Captains and Crew!
We are pleased to announce the release of Artemis version 2.1!
A wide variety of bug fixes, tweaks, and additions to the game have been made, including the addition of Enemy Space Stations, and three brand new game modes!  Deep Strike, Border War, and Peacetime!
New options for adventure, excitement, and co-operative gaming are presented for you in this new version.
As of right now, all platforms have been updated to 2.1 except for the Amazon store, but we expect that to be updated in a day or so.  Steam, iOS, and Android versions will offer a self-update option.  PC gamers can grab the 2.1 updater from our website:
Enjoy, citizens!
--Brian C. Johnson
  Your Community Manager

Posts: 5
Reply with quote  #2 
Is there an official change log we can read? [smile]
Max Torps

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Posts: 83
Reply with quote  #3 
Excellent news, thanks Brian! Downloading now. [biggrin]
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Posts: 1,026
Reply with quote  #4 
Captain USN Liberator

"When I lost my rifle, the Army charged me 85 dollars. That is why in the Navy the Captain goes down with the ship."
Reply with quote  #5 
Change Log as found in Artemis\Changes.txt

------- changes for V2.1.0 -------

In the script command "destroy_near", the list of valid values for "type" now include "whales", "drones", and "all".

When at warp, turning on reverse caused you to coast to a stop, not drop out at the normal rate. Using this with high warp, you could coast
from one end of the map to the other through nebulas and everything while only using 100 or so energy and actually gaining energy if you so choose.
This has been fixed.

The "showScrnPopups" value in artemis.ini can turn off the popup messages in the lower-right of the screen.

On Science and Capt's Map, WASD keys scroll the map.

ALT-f toggles the framerate counter, thought the feature has been in the game for a while.

More DMX flags, mostly for torp tube function.

Start and confirm a jump with the ENTER/RETURN key, cancel it with SPACE, TAB between the two text boxes.

The "showVisTab" value in artemis.ini can turn off the VIS tab for old machines that aren't happy with the 3D view.

updated list of AI blocks for brain stack, reflecting the new ai block, GUARD_STATION.
also added new page of server-side mission debug info (accessed by the F7 key), to help with debugging/understanding the AIShip brain stacks

Fixed bug causing all ships to "stick" on a heading when the "sideValue" was set.

Changed the set_ship_text script command
    ATTRIBUTE: hailtext
            VALID: text this ship will reply with when comms "hails" them

The version numbering system has been changed, to 3 integers.

Added 8 new stations, and radicaly upgraded what stations can do.

Each of the 4 standard enemy races has its own base type.  These bases can all defend themselves, and have various shield strengths.

There are now 5 TSN bases.  The old base has been renamed the Deep Space Base.  Some of these bases can also defend themselves.

All friendly bases still produce torps for you, and let you dock.  But different bases have modified production speeds.

All coop and single-player games used to have exactly 4 stations.  Now that has changed.  A random number of different player stations appears in each game,
but the total production potential of the friendly bases won't change.  In other words, you might get lots of science stations, or a few bigger stations.

There's a new layout option.  Deep Strike lets you play a game where only the enemies have stations, and you're all alone against the enemy hordes.  In both single and
coop modes, you must destroy all enemy stations to win.  In single player mode, you must also destroy all enemy ships.

We've upgraded the PC engine to the latest version of DirectX 9 (we were using a very old version before).

The terrian adjustments for missions are now much more granular.

There's a new client mode, called Data.  This mode toggles between LRS, TACT, and INFO modes by pressing space.  This client mode exists so, if you are blessed with
extra computers/screens, you can have an extra screen that's locked to a specific data presentation.

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Posts: 39
Reply with quote  #6 
Not to be a party pooper, but I think I have found a few serious bugs.  I just fired it up this "DATA" tab doesn't have any tabs, and after a couple of minutes of flying solo here, I kept being reset back to the base and now... I can't even leave the dock.  Am I missing a new command or something?
Timechick (aka Fleet Captain McFadin)

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Posts: 220
Reply with quote  #7 
We've upgraded the PC engine to the latest version of DirectX 9 (we were using a very old version before).

Please tell me this won't break the Direct3D requirement. I've just ordered video cards that will handle DirectX 9.0c and Shader 2.0. I'd hate to not be able to upgrade.

Captain of the TSN Gallifrey
Xenolinguist - TSN Alien Language Specialist

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Posts: 1,959
Reply with quote  #8 
On DATA you hit the Space Bar to change the display.  I didn't have the same back to base behavior as you, though....
Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.

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Posts: 2,737
Reply with quote  #9 
I am afraid to see if it bugs my missions :S ...

Posts: 71
Reply with quote  #10 
Please Explain the other new modes, Border wars and peacetime.


Posts: 322
Reply with quote  #11 
I just fired up the game and did a quick look at those two game modes.

Border Wars had a "neutral" strip down the middle with a few TSN bases on the right side and a few Enemy bases (mixed types) on the other. Looks like a map where the first one to destroy the other side's bases wins.

Peacetime was a regular map with no enemies on it. Good for learning to fly the ship I suppose. I don't know if Biomechs would be on that map or not, or if an occasional enemy might spawn from time to time, but the few minutes I flew around (before letting myself get pulled into a black hole) there were no enemies (also was on Diff. 1).

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Posts: 2,737
Reply with quote  #12 
If the name of the old stations has been renamed will that bug all scripts that use bases´╝č

Posts: 10
Reply with quote  #13 
Hello, folks!  Crew have found a multi-ship crasher bug in the 2.1 release.  The PC version is being updated now, the Steam, Android and iOS versions will be updated ASAP.

Anyone else who finds bugs, please drop them into this thread:

Thank you!

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Posts: 2,737
Reply with quote  #14 
Played through the Eater Of Worlds STAR Mission and the script seems to still be working, although the enemy station looks different on Science still seems functional.

Though that mission doesn't have any of the advanced COMM's stuff, but I guess that should be unaffected.

The station did shoot at me I think, which was fun and what you'd expect an enemy to do [wink] .

Posts: 25
Reply with quote  #15 
Why is it so difficult to get information about Artemis updates? I wonder how much more money the developer would make if he made even basic effort to market his work.

I don't understand what is new in this update. The release notes says "8 new stations" and literally nothing about them. It then refers to the space stations as both bases and just "stations". So are the 8 new stations bridge stations or space stations?
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