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Newcommerin

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Reply with quote  #31 

That is not the problem, I think.
The players could easily take a breake any time they finished a fight, but it is against the goal of the whole war server: Every second counts and if you take your time, you loose.
Making them rest is like having a fast car and just driving at minimum speed - annoying.


The concept is "war". The solution quite simple. If you want downtimes and no pressure, use missions instead of the war server.


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Mike Substelny

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Reply with quote  #32 
Ryleyra, it's not just a matter of the rest breaks. Players were hoping for persistence in the War Server and that never existed. Suppose your ship fights in sector C4, which contains five enemy ships and a base. You enter with a Light Cruiser and find four Kraliens and a Torgoth attacking a TSN Command Base. Your ship collects some Carapaction Coils and a Case Code File but runs low on energy and you abort the mission. So you start over and attack Sector C4 again. This time you ship has become a Battleship and the enemies have become two Arvonians, a Torgoth, and two Skaraans. Meanwhile the base has transformed into an Industrial Base and instead of a minefield Sector C4 has a black hole. One top of that all the power-ups you collected have disappeared.

Players found this very confusing. They expected persistence, like you get in an MMORPG.

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ryleyra

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Reply with quote  #33 
Quote:
Originally Posted by Mike Substelny
Ryleyra, it's not just a matter of the rest breaks. Players were hoping for persistence in the War Server and that never existed. Suppose your ship fights in sector C4, which contains five enemy ships and a base. You enter with a Light Cruiser and find four Kraliens and a Torgoth attacking a TSN Command Base. Your ship collects some Carapaction Coils and a Case Code File but runs low on energy and you abort the mission. So you start over and attack Sector C4 again. This time you ship has become a Battleship and the enemies have become two Arvonians, a Torgoth, and two Skaraans. Meanwhile the base has transformed into an Industrial Base and instead of a minefield Sector C4 has a black hole. One top of that all the power-ups you collected have disappeared.

Players found this very confusing. They expected persistence, like you get in an MMORPG.


I can understand that. I guess I only expected it to be otherwise because I had a great deal of experience with it prior to Armada. Going into it blind I probably would have expected it to be persistent.

I guess there's nothing really to say to that other than it probably would have required a whole lot more work to be what the players expected.

ryleyra

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Reply with quote  #34 
Quote:
Originally Posted by Newcommerin

That is not the problem, I think.
The players could easily take a breake any time they finished a fight, but it is against the goal of the whole war server: Every second counts and if you take your time, you loose.
Making them rest is like having a fast car and just driving at minimum speed - annoying.

The concept is "war". The solution quite simple. If you want downtimes and no pressure, use missions instead of the war server.



Actually, no, I don't think that's the right metaphor. It's not like a car in a race and not driving at maximum speed the whole time. It's like being a car in a series of races, and racing from one track to the next. You would expect to be able to take a break between races, instead you're driving at maximum speed so you can get a jump on all the rest of the drivers.

Even in a "war", you don't fight constantly from the beginning of the war to the end. There are individual battles, which you plan out and schedule. You have to move your troops from one battlefield to the next, and provide logistics for them at the destination. If you move too fast, you will be overrun by the defenders, who are fresh and rested. (as in Risk)

The War Server is scheduled in turns, so the enemy isn't doing anything until the end of the turn. You have that amount of time to destroy as many enemies as you can. If each ship had the ability to enter one and only one sector in a turn, then the ships would go into their sector, and either clear it or fail to clear it, or that would be it. By allowing ships to enter multiple sectors, the game gives the players an advantage, in that if they clear their specified sector quickly, they can move on to another sector.

In other words, the enemy will still advance at the same rate whether you take a rest break or not. What the game needs to do is encourage you to take that rest break, instead of rewarding you for rushing the game and trying to get through it as fast as you can.

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Reply with quote  #35 
I can't see a War Server on the downloads page? help?
ryleyra

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Reply with quote  #36 
Yeah, it looks like it is no longer available. Which is ironic, because I just started on a page for it on the wiki. :/

It will be interesting to see if Thom removes access to it in the next release. Or at least hides the "Join War Server" button until triggered by a configuration option or something.
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