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AngryScot

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Reply with quote  #1 
Hey all, I'm pretty new to these forums but am an avid Artemis fan. But the struggle has been to find people in my area who are willing to play with me. Like this forum, I didn't discover Armada until very recently. I'm considering going, so sorry if this has been answered somewhere else, but I have some questions and I didn't see much in the way of answers while browsing the forums.

Basically, what should I expect? Have most people already formed crews prior to going? If so, do I need to get my own crew together before hand, or would I be able to tag along with another crew? What exactly happens at these? I saw some posts about the potential for a persistent war, which personally sounds epic, but beyond the basics of that I'm not really sure what's up. Also, is a room part of the package or do I need to book that separately?

Thanks guys, fly safe.

Edit: Dang, thanks for the rapid, friendly, and informative response. I don't think I know of another internet forum quite like this one. Armada sounds like a blast. I'm not positive as to whether or not I'll make it, but I'm certainly hoping to.
e4mafia

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Reply with quote  #2 
Well, I'm most likely going, but most of my crew is likely not. So if you're looking to join a ship, welcome aboard. [smile]
The TSN Confrontation will most likely be there, although I am not looking forward to the drive. 
Angel of Rust

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Reply with quote  #3 
As far as I know, a guest room is not included in registration. It was not included in previous Armadas.

notsabbat wrote a great Armada survival guide here: https://artemis.forumchitchat.com/post/armada-survival-guide-9321654
It was also adapted into the official guide here: https://artemisspaceshipbridge.com/armada-2018/survival-guide

There are usually a few bridges that are looking for additional crew. It looks like few of my crew will be able to make it for Armada V, but I am still bringing our bridge anyway. People seem to like playing with the buttons, and we like to meet other people, so it's a good fit.
e4mafia

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Reply with quote  #4 
I will literally slide tackle people away to play on your bridge AoR 😉.   
Here's some video of me at the last convention I was at [biggrin]



(not really. have no fear, Armada organizers - e4mafia will not be savaging people all over the floor)
Angel of Rust

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Reply with quote  #5 
Quote:
Originally Posted by e4mafia
I will literally slide tackle people away to play on your bridge AoR 😉.   
Here's some video of me at the last convention I was at [biggrin]

(not really. have no fear, Armada organizers - e4mafia will not be savaging people all over the floor)


lol - Kestr was not impressed with me at Armada IV when I was slow to kick an engineer off my bridge during the officer exchange program.

notsabbat

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Reply with quote  #6 
Quote:
Originally Posted by Angel of Rust
As far as I know, a guest room is not included in registration. It was not included in previous Armadas.

notsabbat wrote a great Armada survival guide here: https://artemis.forumchitchat.com/post/armada-survival-guide-9321654
It was also adapted into the official guide here: https://artemisspaceshipbridge.com/armada-2018/survival-guide

There are usually a few bridges that are looking for additional crew. It looks like few of my crew will be able to make it for Armada V, but I am still bringing our bridge anyway. People seem to like playing with the buttons, and we like to meet other people, so it's a good fit.


Thanks AoR!

Also; agreed. I dont think there has ever been a problem with someone just showing up and then not having a bridge to play on. Eric the Piratelord has a whole bridge with full fighters that he mans with people that arent there with their own bridge. If you have found yourself becoming an Artemis fanatic, you should absolutely come out if you possibly can. You will have an amazing time and meet some awesome people.

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-Captain of the TSN Gungnir JN-001
-Eastern Front online group member
-My continuing bridge build:
http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
MarkBell

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Reply with quote  #7 
Part of our plan with the Command staff is that they'll be able to assign crew who need ships to ships who need crew! I'd expect at least 3-4 bridges with extra seats available; many crews show up fully staffed, but some attendees and Thom have hardware waiting for players. 
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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
Mike Substelny

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Reply with quote  #8 
I expect that no one will have a problem finding a bridge on which to play. My observation of Armadas I through IV is that the number of humans attending constantly increases, while the number of computers attending constantly increases at an even faster rate!

I know of no experience that is the same as Artemis Armada. It's like a LAN party with Hollywood sets. It's like a weekend LARP played sitting down. It is like a maker convention with nukes and Space Dragons.

We look forward to meeting you in March!

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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
binksayres

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Reply with quote  #9 
If I was hesitant before, I'm not now.  I'm so in.
Darrin

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Reply with quote  #10 
I did not attend Armada I or II. I was at Armada III for the first day only. I was at Armada IV the entire time, so the majority of my experiences were from the last Armada. I expect Armada V will resemble Armada IV the most. And keep in mind, I'm "local" to the Cleveland area, and I live about 40 minutes away from Mike Substelny's house, which is where the majority of Artemis planning/development/testing takes place.

Day 1

Setup begins around 10am in the main ballroom. We have volunteers who set up the main servers, the ethernet cables, and the switchboxes that the bridges will plug into. There will likely be a map of where the bridge "bays" are supposed to be, where the Admiralty and staff will be setting up, and so forth. Find whoever has the map and ask where they need you to go. We may need help setting up tables and chairs. The one area we could probably use more volunteers is setting up signs and posters. Bridge crews will start trickling in throughout the morning and afternoon, and this is probably where we need the most volunteers but admin staff won't necessarily be able to tell you where you're needed. Most of the bridges will be stuffed into a van and the "captain" probably does not have his entire crew available to set up his bridge crew. The Armada staff aren't necessarily going to know which bridge crews are showing up when, how many crew members they have, or what they need to get their bridges up and running. My best advice is to go out to the parking lot, look for anyone trying to unload large boxes/pipes/screens, introduce yourself as privateer/merc looking for a ship, and ask them what they need. The other area we may need some help with are drivers who can pick up or drop off travelers (particularly the airport), but I need to check with the Planning Committee with that, as there may be some legal/insurance concerns that would have to be hammered out. 

After lunch, some of the bridges will be set up and running "shakedown" missions. They probably won't have their full crew checked in yet and will likely be looking for volunteers to pitch in. You can also ask the captain if any of their crew still needs help checking in or needs help moving luggage into their rooms. The Admiralty desk is supposed to have a sign-up board for rogue freebooters, mercenaries, and lone privateers to find a ship that needs a crewmember, but my experience with that was it was much easier to just walk around the ballroom, compliment a captain on their setup, and ask if you can join in if a seat becomes available. Even if a bridge has a full crew, at least two or more crew members are so passionate about new players getting to experience Artemis that they will instantly stand up and offer their seat to you. Some bridges will have a Fighter Bay set up specifically so they can absorb new players or walk-up mercs. Even if the bridge does not have a fighter seat available, most crews can find a laptop/joystick and get one set up within five minutes. At the last Armada, one bridge in particular was set up specifically for anyone who didn't already have a crew: Pirate Captain Eric Wethington's "Fulminata". I expect he will be doing something very similar at Armada V. 

After dinner, most of the bridges will be up and running. The Persistent War and scripted events, if they haven't begun by now, will begin in earnest. If you haven't found a permanent seat by now, look for a bridge that has a fighter bay. One small caveat, not all crews are good at finding interesting things for the fighters to do, and some crews have a habit of forgetting about the fighters and warping off suddenly. Also, if all fighters and stations have been destroyed in the current mission, fighter pilots may be stuck with nothing to do because there's no way to get more replacement fighters. 

The first day of the Persistant War will wrap up around midnight-ish, maybe later? The staff will need to wind down, get some sleep, and recharge for the next day. I'm not entirely sure what goes on after-hours at Armada, since I'm local and I drive back home to sleep. Booking a room is not included in the price for Armada, that's something you'll have to take care of on your own. I am not sure if the Planning Committee is going to work out a "Convention Rate" or "Group Rate" specifically for Armada. Given that we don't really know how many people are going to show up until a few days before the event (most bridges wait to register until they know for sure how many crew are able to attend), I don't think we'll be able to arrange anything like that. 

Day 2

Pretty much an all-day LAN party. There will probably be a few bridge crews that arrive on the second day and will need help getting set up quickly. Armada Staff may need some help at Registration because that's when they get the most attendees, new people, kids/family members, and curious bystanders coming in to register. Most every bridge will now have a full crew, but they will likely have fighter seats available, or you can have the captain ask if he has any crew members who need a break. There's almost always someone who needs to go to the bathroom, go get some food, go to the bar, or go back to their hotel room for something. If you still haven't found a crew yet, ask if a fighter seat is available. If you're nervous about approaching captains or a crew that is yelling and cheering and way too wrapped up in a mission to talk to walk-ons, go to the Admiralty Merc Sign-Up board and ask the staff there to see if they can find an available seat for you. 

There will be a lunch and dinner break, probably an hour or so to let the Armada staff get food and take a break. Some crews may play through those breaks, or break on their own and disappear from the ballroom. The Planning Committee may still be considering "panels", but the current thinking right now is with nine Persistent War servers running throughout the day, we won't have staff available to run panels. I suspect that with a limited number of GMs available to run the servers, there will likely be a somewhat impromptu "How to Run a GM Scenario" panel later on in the afternoon. Dinner break on Day 2 is likely to be longer as larger groups go out to restaurants for dinner. The ballroom will shut down sometime after midnight, and After-Hour events are likely to move into individual hotel rooms at that point. For those travelers that want to get out of the hotel and see some of the more interesting attractions around Cleveland, I will see if the Planning Committee can put together a sheet or brochure on some of the hot-pots that sci-fi nerds might want to hit. 

Day 3

Based on the last Armada, this is the day we need the most volunteers because the same people we had for set-up may need to drive home early or catch an early flight. Very little Artemis gets played because we generally need to break everything down and clean out the ballroom before a certain time. Or you could say that the last day of Armada is a big LARP of "Who does this cord belong to?" Bridge crews and Armada staff are going to need lots of help breaking everything down and loading up cars/vans with equipment. If you can stay and help with that, it will be greatly appreciated. 


DupeOfURL

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Reply with quote  #11 
At Armada I and II {Ximni Dawn}.I was a "floater"*. and had NO PROBLEM finding a bridge to play on  At III {Aces and Outlaws}, Clavestone {aka PirateLord on the WANTED posters} combined hardware to field a full carrier wing {the Substandard}.  At IV, we combined again to get the brigantine Fulminata aloft, again with full complement of fighters.  We plan to do so again in 2020.  It is just the 2 of us, so we can pretty much guarantee an open seat for you. 

* NOT a dead body in the East River, but let us NOT speak on this. 


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Chief Engineer of the Fulminata, one of the Pirates Of BeechWood! 
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