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Mike Substelny

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Reply with quote  #16 
Quote:
Originally Posted by Liberty4All


Admiral Bob: "Task Force Bravo! Have Fulminatae detach and join Task Force Alpha in Polaris"

Belisarius: "Roger Command. Fulminatae, detach from Bravo and redeploy to Task Force Alpha in Polaris sector" Captain, Fulminatae is being detached and reassigned.

Fulminatae: "Roger that, Belasarius. On our way to Polaris." (switches to TF Alpha channel)
Fulminatae: "Fulminatae to Task Force Alpha; we are on our way! What's the sitrep?"

Task Force Alpha Leader: "Fulminatae, we need you to engage the enemy group in Delta 4 when you arrive. They have broken through our lines and we are otherwise engaged"

Thoughts?



I am glad you are making plans ahead of time. You should also keep in mind that patrols and reconnaissance missions will be important. At the start of the war players might have limited sensor range. The Admirals can upgrade sensor range by spending some build points, so depending on their decisions it's possible everyone will start with unlimited sensors. We will see.

But assuming the Admirals spend the initial build points buying ships, sensor range will be limited. The TSN forces will need several ships patrolling a sector just to keep track of enemy positions. So you could have this:

Admiral Bob: "Task Force Bravo! When you arrive in Polaris conduct a full recon sweep of the sector."

Belisarius: "Roger Command, we are arriving now. Fulminatae, sweep the northern third of the sector. Hyperion you sweep the south. We'll take the center."

Hyperion: "Acknowledged, Belasarius."

Fulminatae: "Acknowledged, Belasarius. We've detected a fleet of unknowns. Scanning now."

(time passes)

Belisarius: "Task Force Bravo to Admiral Bob. Our sweeps of Polaris have located a massive enemy fleet in A3 moving south."

Admiral Bob: "That fleet does not appear on our map. Report enemy fleet composition immediately!"

Belisarius: "Two Kralien Inquisitors, four Dreadnoughts, six Torgoth Behemoths, two Leviathans, and a Skaraan who cloaked before we could read his specials. Task Force Bravo awaiting orders."

(Admiral Bob updates the War Map and confers with other Admirals.)

Admiral Bob: "Attention Task Force Bravo! You will engage that enemy fleet and destroy if possible. Otherwise you must delay their advance. We have no reinforcements at this time. Do not - repeat - do not risk losing any capital ships. Fall back if necessary. Acknowledge."

Belisarius: "Task Force Bravo acknowledges. Enemy fleet now entering B3. We will engage to destroy or delay, but we will not risk losing our ships. Belisarius out."

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notsabbat

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Reply with quote  #17 
I figure step one is to send out the scouts to sweep the various sectors. I imagine that battle groups will come into play often as multiple ships are sent into a sector.

Rotation and break time will also be something needed to consider. Would be a shame not allow people to have a non stressful pickup game here and there with other ships at Armada.

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Liberty4All

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Reply with quote  #18 
After playing with all the different options in Mumble this weekend, I came up with a plan/design for the VOIP server. Forget everything about Task/Fleet/Battlegroups etc; too much overhead with whisper lists and such.

There will be 26 channels labelled Alfa thru Zulu (military alphabet - yes, that is the correct spelling for Alfa). Each group of ships that need to interact as a group will need to have a channel assigned/chosen when they are deployed. It is easy to see on the Mumble client who is where. When command needs to talk to a specific group, they simply click on the channel for that group and start conversing. I can set command as a priority speaker so that they can cut through the chatter when they need to.

Each ship's Comms officer will need to have the Mumble client installed on a machine with a headset. The client can be downloaded at Mumble.com for free. I can provide the Admiralty with two laptops and some headsets for dedicated comms. Important: clients need to be set up as Push-to-Talk in order to avoid background noise coming through the headsets.

It might be a good idea to have the comms officers meet before the war starts to go over communications protocols and operations.

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Angel of Rust

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Reply with quote  #19 
Quote:
Originally Posted by Liberty4All
After playing with all the different options in Mumble this weekend, I came up with a plan/design for the VOIP server. Forget everything about Task/Fleet/Battlegroups etc; too much overhead with whisper lists and such.

There will be 26 channels labelled Alfa thru Zulu (military alphabet - yes, that is the correct spelling for Alfa). Each group of ships that need to interact as a group will need to have a channel assigned/chosen when they are deployed. It is easy to see on the Mumble client who is where. When command needs to talk to a specific group, they simply click on the channel for that group and start conversing. I can set command as a priority speaker so that they can cut through the chatter when they need to.

Each ship's Comms officer will need to have the Mumble client installed on a machine with a headset. The client can be downloaded at Mumble.com for free. I can provide the Admiralty with two laptops and some headsets for dedicated comms. Important: clients need to be set up as Push-to-Talk in order to avoid background noise coming through the headsets.

It might be a good idea to have the comms officers meet before the war starts to go over communications protocols and operations.


Sounds workable overall. I'm guessing that most bridges won't have Mumble preloaded on comms, so we'll need to have some USB drives to pass the client around. If I recall, Armada IV had a download webpage on the LAN, which would also work.

I'm also guessing that most bridges won't have a laptop to spare for a dedicated Mumble client. Does Mumble's Push-to-Talk work when not focused?

ron77

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Reply with quote  #20 
Quote:
Originally Posted by Angel of Rust
I'm also guessing that most bridges won't have a laptop to spare for a dedicated Mumble client. Does Mumble's Push-to-Talk work when not focused?

I'm not sure what you mean by "not focused," but the Mumble client and its push-to-talk function works just fine on a machine running Artemis. Just make sure you don't assign a key that's already used by the Artemis terminal you're also running on that machine. I believe the standard key is v, which is not a key usually used by comms, unless you have players who heavily modded the shortcut keys on their machine.
Liberty4All

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Reply with quote  #21 
Quote:
Originally Posted by Angel of Rust


I'm also guessing that most bridges won't have a laptop to spare for a dedicated Mumble client. Does Mumble's Push-to-Talk work when not focused?



Yes, you can run it from the Comms machine without issue. The only challenge with that is when you want to change channels. The user would need to Alt-Tab over to the Mumble client, then Alt-Tab back to Artemis. You also have to make sure that you don't map the Push-To-Talk key to be something that Artemis uses.

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Liberty4All

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Reply with quote  #22 
Quote:
Originally Posted by ron77

I'm not sure what you mean by "not focused," but the Mumble client and its push-to-talk function works just fine on a machine running Artemis. Just make sure you don't assign a key that's already used by the Artemis terminal you're also running on that machine. I believe the standard key is v, which is not a key usually used by comms, unless you have players who heavily modded the shortcut keys on their machine.


I should have read this before replying to the previous post; mea culpa. The Backtick/Tilde key (`/~) also works well.

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