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Sara Golan

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Reply with quote  #31 

This event looks so great!
We with team want to organize event like this localy and thinking on technical questions now.
I would be really glad if you share some technical details to lean on.
I mean there are usually some network lags during the mission if two or more ships are connected as said on forum before.
What configuration do you use? Is network between ships wireless or cable and what kind of server is enough to run, let's say, 2-3 ships?

Mike Substelny

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Reply with quote  #32 
Quote:
Originally Posted by Sara Golan

This event looks so great!
We with team want to organize event like this localy and thinking on technical questions now.
I would be really glad if you share some technical details to lean on.
I mean there are usually some network lags during the mission if two or more ships are connected as said on forum before.
What configuration do you use? Is network between ships wireless or cable and what kind of server is enough to run, let's say, 2-3 ships?



At Artemis Armada we always use a wired ethernet network around a Cisco 3750 plus a gigabit switch for each individual bridge. We do not use wifi. Our network is isolated and does not connect to the internet at all. Our experience at Armada IV shows that 3 or so bridges can connect to the same server without lag. At Armada 5 the war will take place on 9 servers, each representing a sector along a front.

We realize it's possible the players will attempt to deploy 5-6 ships to the same sector, but if they do that I promise terrible things will happen in the sectors they left unguarded.

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- Winston Churchill
Gypsyjuggler

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Reply with quote  #33 
Quote:
Originally Posted by Mike Substelny


We realize it's possible the players will attempt to deploy 5-6 ships to the same sector, but if they do that I promise terrible things will happen in the sectors they left unguarded.



We will have to remember this. 

"This sounds like a job for THE CIVIL AIR PATROL!"

or pirates.

Sara Golan

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Reply with quote  #34 
Quote:
Originally Posted by Mike Substelny


At Artemis Armada we always use a wired ethernet network around a Cisco 3750 plus a gigabit switch for each individual bridge. We do not use wifi. Our network is isolated and does not connect to the internet at all. Our experience at Armada IV shows that 3 or so bridges can connect to the same server without lag. At Armada 5 the war will take place on 9 servers, each representing a sector along a front.

We realize it's possible the players will attempt to deploy 5-6 ships to the same sector, but if they do that I promise terrible things will happen in the sectors they left unguarded.


Thanks!
mindlord

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Reply with quote  #35 
Ah! Super excited for this! The crew of the Nereus will see you there 😉
Mike Substelny

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Reply with quote  #36 
Update: Darrin and I put in a lot of work on the Persistent War Script last week. It has a lot of powerful functionality and it is getting better every day!
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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
DupeOfURL

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Reply with quote  #37 
GypsyJuggler - What are these "pirates' of which you speak? 
We are simple folk, mere humble traders.  They send us drones, we send them nukes! 

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Draeco

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Reply with quote  #38 
So, do we have a schedule of events yet? And how does one register to set up a home-built bridge?

Lt Sr Draeco, TSN Horizon
Mike Substelny

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Reply with quote  #39 

In a nutshell the schedule is:

War on Friday.

War on Saturday.

Whatever players volunteer to be the Admirals will deploy crews to fight in the battles. There are a lot of side missions, too. The schedule for and duration of the side missions will depend on the performance of the crews in the War. For instance, if a Ximni cruiser breaks through the front lines and penetrates into Terran space it may start raiding Terran shipping. When that happens the Admirals will need to pull one of your TSN ships off the lines and send it on a "Hunt Down the Xmini" side mission. The consequences of leaving an enemy ship to raid Terran shipping unopposed would be disastrous. This hypothetical mission might happen lots of times or it might never happen, depending on how good your TSN crews are at keeping enemy ships from slipping through.


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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
clavestone

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Reply with quote  #40 
Quote:
Originally Posted by DupeOfURL
GypsyJuggler - What are these "pirates' of which you speak? 
We are simple folk, mere humble traders.  They send us drones, we send them nukes! 


Sounds like a fair trade to me....

And the CAP 1st Light Recon can dispatch any breaches in the main front... as long as you don't ask any questions on what happened to their cargo.....

Attached Images
jpeg 1st CAP badge v4.jpg (133.04 KB, 11 views)


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PirateLord Eric Wethington:
Commander of the 1st CAP Light Recon Fleet stationed at ShoShuShen station, Eastern Front Sector
Captain of the Privateer Longbow "Jimi-Saru"
Captain of the Privateer Brigantine "Fulminate" and 59th Pirate Fighter wing "The Reapers"

Charter Member of the Eastern Front online group (PirateLord)



DupeOfURL

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Reply with quote  #41 
Draeco - on the Armada page is  Buy Tickets link.  I presume you'll want a full bridge {6 pack @ $45 each}.  As far as notifying the Con Director, the sages sayeth naught {so far}.  I know Clavestone and I are always concerned about having space for the fighter bay.  #DeepSigh.....  
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Mike Substelny

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Reply with quote  #42 
On how the Persistent War will be conducted:

The Game Masters will have a god's eye view of the war on 9-12 servers at any given time. To the Game Masters the entire Theater of War will be something like this:

   
Armada5Concept4.jpg 

The nine sectors marked "Front Lines" represent the nine adjacent sectors of the hot war. When play begins on Friday night the players will control Antares, Sirius, and Cygnus while the enemy will control Polaris, Pleiades and Canopus, but they will be pouring an invasion force into the "Neutral Zone" sectors preparing to attack the players' sectors. The sectors are contiguous; that is a ship moving south out of Pleiades will be deleted by the Game Masters, who will then respawn that ship on the north edge of Gemini. In the case of player ships, when their ship is deleted from Pleiades all of the players must log out of the Pleiades server and log into the Gemini server.

The sectors marked as "Rear Areas" do not necessarily need to be represented on the War Map. These will be sectors in Terran territory that produce build points to help replenish the player fleet. The Rear Area sectors might occasionally be raided by pirates or attacked by enemy fleets. When this happens the Admirals must pull one or more player crews from the Front Lines and send it/them to the Rear Area sector.

Meanwhile any given player ship will have the regular Long Rang Scan of whatever sector they happen to be in. They can report back to the TSN Admirals what they see. The Admirals will not have a computer screen. They will have a big 72" x 72" War Map and a bunch of minifigs to try to make sense of the war, like this scene from Sink the Bismarck!

BismarckMap.png 

We will not make rules on how the Admirals use the War Map; that is strictly up to them. If something on the War Map does not match what's on the Game Masters' screens then the Admirals have a problem.





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Protector_Wind

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Reply with quote  #43 

I keep getting more excited about this the more I hear about it. I hope I get a chance to be one of the Admirals, but I also know that I'm not as involved in the community or the Eastern Front or TSN groups which would give me an edge to knowing how they tend to work.

Still is looks really awesome.


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DupeOfURL

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Reply with quote  #44 
Mike - sector transitions?  Handled by GM?  May I also presume that a ship having 732 energy, a DamCon on the way to fix a Beam unit, 3 of 4 Mines, and 532 seconds of Tauron Focuser remaining et cetera will have that when the "appear" on next sector as well. 

Pirates?!?  We are humble {yet WELL armed} traders making an honest living in these Times Of Troubles!  #YaScurvyDawg! 




Also, is that The Busmarck that 4 star admiral is giving the finger to?

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Angel of Rust

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Reply with quote  #45 
Quote:
Originally Posted by notsabbat
So, one thing that occurs to me is that the sector maps dont need to be connected to each other. I am mkaing an assumption that the individual sectors are self contained, so they could just be 9 separate squares. Not a suggestion on how to design it, but rather an observation to allow more freedom for construction.


Agreed - I am planning on building the map in 9 tiles for economy, portability, and constructability reasons.

Quote:
Originally Posted by Mike Substelny


Angel of Rust, please confirm: you are going to build this 72" x 72" War Map and bring it to Armada? If so we will make sure there is a good table space for it.

Some detail: it's possible the admirals will want some way of representing the grid of each sector. They may also want sector names and compass directions. For example, suppose the Admirals dispatch scout ship Ranger to the Lyra sector and Ranger reports the following:

    One Kralien Inquisitor and six Battleships in grid A2, moving due south.
    Two Torgoth Behemoths, two Leviathans, and two Goliaths in grid D4 moving southwest.


The Admirals would like to be able to set the minifigs to track this information.

As to the map sections being adjacent, that is a matter of convenience for the Admirals. When a fleet moves from Pleiades E3 to Gemini A3, will the Admirals want to slide the figures continuously to the next sector?

I'm going to continue this in the Persistent War thread.


confirmed! Two 3' x 6' convention tables should do the trick. I'm working through the design right now. I got some serious sticker shock pricing out my first two concepts. Concept #3 looks like a winner so far. Here is a rough idea of what the map graphics will look like. Lighting effects have been scaled back to accents at the border of each sector to allow for admirals to highlight sector status changes. Sector names, grids, and grid labels are in.

map concept 20200117.jpg

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