Register Calendar Latest Topics
 
 
 


 
Poll Results
 
 Which Ardent Missions Did You Enjoy
 Episode One - Cause And Effect 8 27%
 Episode Two - Lost Souls 5 17%
 Episode Three - Through The Looking Glass 4 13%
 Episode Four - Needle In A Hay Stack 3 10%
 Episode Five - The Wall 3 10%
 Episode Six - Convoy Of Perils 3 10%
 Episode Seven - Chasing Phantoms 3 10%
 View Voters
Multiple choice poll. Total votes: 29   Please or register an account to vote.


Reply
  Author   Comment   Page 10 of 10     «   Prev   7   8   9   10
Wookiemart

Avatar / Picture

Registered:
Posts: 240
Reply with quote  #136 
yes with the special sensor
CmdrPineapple

Registered:
Posts: 2
Reply with quote  #137 
Quote:
Do you want to PM me your e-mail address and I'll send them to you? [biggrin]


I have permission now! Must be something to do with newly registered users being restricted. Thanks for the offer though, Arrew. We'll be playing this over Easter Bank Holiday. My group have played a few times but not since 1.x so I'm hoping this scripted mission will be a huge success. Will report back with tales of derring do...
gorgefodder

Registered:
Posts: 1
Reply with quote  #138 
I'm getting a 404 on the Dropbox links [frown] Any chance you can zip em and put them somewhere please? Want to introduce my crew to Artemis with this campaign.

EDIT: Disregard, I saw the link in the previous page.
Arrew

Avatar / Picture

Registered:
Posts: 2,706
Reply with quote  #139 
OK cool.

If you find them too easy some of the other missions and campaigns are a bit harder combat wise. [biggrin]
Daan

Registered:
Posts: 19
Reply with quote  #140 
what is in the PDF that belongs to episode two?
Episode Two - Lost Souls Away Team Table Top RPG Document?

It is not in the new zip file.
Arrew

Avatar / Picture

Registered:
Posts: 2,706
Reply with quote  #141 
Oh it's not that great. Was just something I was playing with at the time. By the way 5e is way better than 4e D&D. If you really do want it I can have a hunt through my old files and e-mail it to you at some point?
skotkolr@gmail.com

Registered:
Posts: 4
Reply with quote  #142 
I am thinking of converting it to Traveller. although there is tiny RPG as well.
Nick-Nack

Registered:
Posts: 1
Reply with quote  #143 
Quote:
Originally Posted by CmdrPineapple


I have permission now! Must be something to do with newly registered users being restricted. Thanks for the offer though, Arrew. We'll be playing this over Easter Bank Holiday. My group have played a few times but not since 1.x so I'm hoping this scripted mission will be a huge success. Will report back with tales of derring do...

How did you get permission? I have the same problem :-/
Ayelis

Avatar / Picture

Registered:
Posts: 27
Reply with quote  #144 
We tried this mission recently in Portland. It went pretty well, but some of the fighters we had gotten into skirmishes with forced us to make an executive decision to fly through a minefield. Continuing from there, we traveled into a previously unspawned sector and impacted a minefield that wasn't previously on our sensors. We figured out pretty quickly that each mine-wall only appears properly when you enter from a certain, appropriate path. I can see that it would probably be twice as difficult to code (and twice as dangerous to play) if each mine-wall is spawned on sensors no matter which side of the wall you're on, but it would help in these situations...
Arrew

Avatar / Picture

Registered:
Posts: 2,706
Reply with quote  #145 
Considering how old these missions are I'm amazed they still work! [biggrin]
Previous Topic | Next Topic
Print
Reply

Quick Navigation: