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techbear

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Posts: 143
Reply with quote  #1 
Hello, All.
 
It's been a while, but I've got a new version of my Artemis-variant game, and I'd love your help testing it.
artemisspaceshipbridge.com/wp-content/uploads/2017/10/ArtemisSVS-x64-release-03.zip
My server is up now, and I'll try to keep it up all day.
NoseyNick

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Posts: 117
Reply with quote  #2 
Recognising that your target audience is Windows-only, I thought I'd try WINE on Linux / Mac anyway:
Black window "Engine"...
Popup says "Missing Shader File", "data/PaxDefault/shader-2DNormal.vs"
Error log says:

002c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
002c:fixme😃xgi😃xgi_output_GetDisplayModeList iface 0x445a60, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x22f664, modes (nil) partial stub!
002c:fixme😃xgi😃xgi_output_GetDisplayModeList iface 0x445a60, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x22f664, modes 0x2342d0 partial stub!
002c:fixme😃3dcompiler😃3DCompileFromFile filename L"data/PaxDefault/shader-2DNormal.vs", defines 0000000000000000, includes 0000000000000000, entrypoint "TextureVertexShader", target "vs_5_0", flags1 800, flags2 0, code 0000000000234400, errors 000000000022F480


Click OK
"The program ArtemisSVS-x64-release.exe has encountered a serious problem and needs to close".
Error log says:
wine: Unhandled page fault on read access to 0000000000000000 at address 000000014002BF6A (thread 002c), starting debugger...


EricF

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Posts: 19
Reply with quote  #3 

Just downloaded it but I'm guessing the hard-coded server isn't running anymore?

ARTEMISLIKE.png 

Edit: got it running acting as my own server. Figured out the click-and-drag heading mechanism and blew up a purple ship with a green one!  Looks to me like everything you've built is running ok on my win10 machine. Each client is using about 1.3gb ram on my 12gb ram machine, and my GTX1050 is humming along at about 50% running two clients and a server, which makes me think there's probably more going on under the hood of this game engine than I'm seeing in the 2d map space front end right now. 

Anything specific in the alpha that you'd like us to test?   


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