Here's a business case to chew on, as this is an exercise in preparing project governance and implementation for me. Don't read on if business and project management isn't your cup of tea. I understand this is not for everyone.
Proof of concept in stakeholder management, where a group of people attempts to organize a fleet level game of eight ships through the Internet.
I, personally keep seeing bridge crews pop up all over the world as they post publicly their ship name and where they are playing (IRL). I am one, excited to know they exist, and are providing the spaceship bridge simulation experience at conventions and other public spaces. Moreover, I want to play and engage with them, but they are typically too far away for a weekend trip. Hearing and seeing their excitement to go beyond just playing locally and at conventions! I, like most people who enjoy keeping records, continue to add their information to a personal document. I thought for fun, I could share this in a TSN Registry. So, I cobbled up a bootstrap template, wired it into a CMS and voila.... a registry! I call it the TSN Vessel Registry and I can assign the Commanding Officers access to their record if they so wish to keep it up to date. The TSN Vessel Registry is a Content Management System I am testing out to see if the Artemis culture is open to the idea of coordinating fleet wide games using a newly developed Nebula (Cloud) server.
Conditions to participate includes accepting a required level of conduct, having a full crew in one physical location with computers, high speed Internet access, while being able to communicate through the chain of command while in game.
When I do my stakeholder identification, I noted two types. The ones who are up for playing, or playing/publicly demonstrating, and those who would enjoy watching the crews play. Here's the initial assessment I went through.
There is no financial interest gain in hosting and participating in these games, other than to minimize operating costs to run schedule game by host.
The emotional interest includes team work, collaboration and actualizing a group goal beyond a single bridge crew.
Motivation includes a sense of belonging to the local and greater Artemis community, role playing in a fantasy science fiction space story.
The participants have a strong sense of what is going to happen, where the game play includes ship to ship communication and coordination. This includes using technology platforms such as email and web applications to schedule and implement game play within a block of time on a given day.
Participants should have a sense of understanding that the work, technology, processes and policies created and implemented are on a voluntary basis. Although, the value of the work serves the need play full eight crew games.
They must also understand there is a mechanism for constructive feedback, and using that method to send information back to organizers is to be treated objectively. The outcome is to increase engagement value for the stakeholders. (ie: players and viewers)
All participants feedback are considered important, as stakeholders... it is understood they are the ones experiencing the process.
In the unlikely hood of negative feedback that provides no real constructive value to the outcome, the organizers will need to ask for understanding that it may not be considered a high priority change.
The stakeholder registry are for those who wishes to participate is branded in a process where a group of people, organize and communicate with stakeholders such as players and observers. These people are affected by the project, and their effect and impact on this project.
If this tool and mechanism is something that is of use, I can promote it to production. In the meantime, it will stay as a test version.
TSN Vessel Register: URL registry-test.terranstellarnavy.ca
- to raise awareness and let other Artemis communities that your crew exists
- ship name identification and crew location
- flag hosts that your crew is interested in playing fleet level games
- provides dates and times that you and your crew are available to participate
- have a public facing websites and to hopefully coordinate large scale games on a occasional basis
Game Role Playing/Story Line:
In the event of war, TSN High Command can order any reserve vessels to serve during interstellar duty.
In Real Life:
You and your crew are interested in playing in some big multiship game, and chooses to register and announce that you and your crew are operational.
1. Register and agree to Acceptable Use/Play Policy.
2. Invitation to join a scheduled game, based on your crew's manifest and live video stream.
3. Set your crew and ship readiness status.
4. We will email an Access Code for briefing package prior to scheduled game through selected electronic medium.
Organizing and scheduling a multiship game takes a lot of effort. With the help of process management and computer hardware/software, we hope to make that a reality on a regular basis.
The current strategy is to determine interest and availability, a common exercise in stakeholder management.
Where crews register themselves under one vessel and mark their availability to participate.
The primary objective is to create a practical working culture around organizing multiship games online with a full bridge crew in real life. It could be in someone's home or at a public venue that meets the minimum connection/tech requirement.