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Posts: 1
Reply with quote  #1 
potential language warning on this one:

It's fun on its own but can you imagine the sheer stress of following captains orders and having to feedback information to a crew member trying to disarm this thing at the same time?

Extra points if you can find a way to detect if the bomb explodes and use that to send an instant kill to Artemis taking out the crews ship.

Posts: 141
Reply with quote  #2 
I just did a quick sweep of the TON of videos about K.T.A.N.E, and boy is it fun XD

I believe a bunch or roleplayers here managed to mount an engineering room with a bunch of minigames that simulated a core breach, but nothing that complex.
this sure would be stressing to manage lol

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Posts: 2,737
Reply with quote  #3 
Yeah, the extreme Artemis event. That did look super sweet.
Mike Substelny

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Posts: 2,404
Reply with quote  #4 
I use this game as an example in one of my classes. We have access to an Occulus Rift so maybe there can be something like you describe at Artemis Armada Two.
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill

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Posts: 42
Reply with quote  #5 
That looks like a fun and interesting game.  Conceptually it is almost the inverse of ArtemisSBS.  In Artemis one person, the Captain, says and many folks do.  In K.T.A.N.E. many folks speak, and one person does.  

Triggers thoughts of game play being similar to software programming architectures.   Specifically I am thinking of the one-to-many and many-to-one relationships.

Posts: 2
Reply with quote  #6 
Fun and interesting game, it can solve some of the simulation needs.

Dresses lover
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