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e4mafia

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Reply with quote  #1 
Does Thom, or anyone else have a rough guess on general hardware needs for 3.0? 
And even things in the "probably" category will be HUGELY helpful to me.
I think I read somewhere that DirectX 10 will be needed, which is a great place to start thinking about it.

- An actual graphics card? or will things like intel 630 still be sufficient?
- An actual fair amount of RAM like 8GB
- i5 or greater level CPU?

I've really been fortunate to be able to acquire a decent amount of hardware for the game, but thats primarily due to the fact that Artemis 2.x seems to run on damn near ANYthing. Which in and of itself is super impressive to me. 

I'm looking at starting to do conventions - and even after 3.0 is out, I suspect that people will still enjoy 2.x, but I'm in the process of acquiring more hardware, and some very rough guidance would be so helpful, as I'd hate to spend money twice, you know?

Cret

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Reply with quote  #2 
I can't help with advice about conventions, or 3.0, but I can tell you I run campaigns across western Canada with my friends in seperate provinces and I do it all on an eight year old AMD FX8370 computer with 16GB of DDR3.  We seldom have any problems.  Hardware hasn't been a major issue for us up to 2.7 
techbear

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Reply with quote  #3 
This is a very good question, and deserves a good answer.

At Armada 2018, several of you awesome officers told me that Artemis was having trouble running on new windows 10 machines.  Apparently, the DirectX9 that Artemis depends on is getting very old, and many graphics drivers are emulating it, sometimes poorly.  So now we see that while old computers run Artemis well, new computers sometimes don't.

The Artemis code IS very old.  Artemis development was started in summer of 2010!  And at that time I wasn't using brand new solutions.  So Artemis clearly needs an update.

Right after Armada 2018, I started writing a new game engine, code named Pax (cause it was easy to type).  This went well, and I used the engine to release 3 small games in 2018:

https://store.steampowered.com/app/863120/The_General_Retreats/

https://store.steampowered.com/app/918480/Project_GR5LYR_Galactic_Relocation/

https://techbear.itch.io/xenocetacean-institute

Pax is written on top of DirectX11, but it's also written with an abstraction layer, so (theoretically) it can be much more easily ported to other platforms and graphics layers.  In my research, (as I write this) I found that Microsoft is currently still happy to support dx11 and dx12, and there isn't any sign of DX13 on the horizon.

But it's possible that, before Artemis 3 is released, the Pax engine could switch to another graphics layer, like OpenGL.  Possible, but not probable (for Windows).


So, to answer the question about general hardware needs, a Windows PC that can do DX11 games is a safe bet.  I don't expect Artemis 3 will increase its disk footprint appreciably.  In fact, the size on disk may shrink, using newer compression tech.  Also, expect Artemis 3 to get along better with larger display resolutions.


>> even after 3.0 is out, I suspect that people will still enjoy 2.x  --e4mafia 
I agree with this.  This is NOT a promise to support Artemis 2.x after Artemis 3.0 is released and for sale.  But I'm also not in a rush to invalidate the fun that everyone has with their existing game version.




e4mafia

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Reply with quote  #4 
Thom thanks a bunch for the answers!

That gives me a tip in the right direction in terms of planning for my convention bridge. The home bridge has players mostly bringing their own laptops, so no worries there about performance issues. But on the Artemis 2.x train, I can REALLLLLLLY get away with a lot in terms of low perf. I've got an old crusty ancient Dell laptop that pulls a whopping 79 for a passmark score. Thats right TWO digits! And it is STILL able to run the comms station without any meaningful issues. 

As for 2.x support after 3 comes out, I don't really expect that I would even want any. For conventions and other "gameplay simple" type outings, 2.7 as is right now covers most of what IU'd need. Scripting changes and flexibility would be very high on my list, but lets face it - we don't need to go reinventing the wheel on old software, when the new is looking forward and I'm sure has plenty of room for architectural changes in the way missions are executed. I think I'm just as much, if not more interested in seeing what 3 will offer for mission editing/scripting as I am about what kind of facelift or gameplay changes it will have. I'm sure Xavier Wise, with his half billion lines of code going into the TSN GM mission might be thinking the same way 😉

As always, thank you so much for putting Artemis out into the world. I've personally seen it affect teens in such a positive way, bringing them out of their smartphone centric worlds and into the real world interaction and teamwork that is so desperately needed and such a vital component of Artemis. Seeing a 13yo girl take charge of a crew of other 13yo girls and boys and really seeing the confidence grow was a very special experience. I brought Artemis to our town's "all nighter" for 7th and 8th graders this past January. Usually I bring my pinball machines, but this year I decided to do something different, and take my lighting rig out for a spin. It was a hit to say the least. 

I was trying to figure out a way to offer Artemis at PAX east this year, but: 1 - wasn't ready in time to submit it as an activity. 2 - couldn't justify it to myself wear and tear wise without charging something for it. and 3 - the cost of booth space to do it in was just crazy unless I was gonna charge more than just a couple of dollars for a session. Maybe someday I'll get that one sorted out. For now it will be TotalCon next February as the TSN Wildcat's maiden voyage to the conventioning world.  

LawsonThompson

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Reply with quote  #5 
Hey Thom! Great to hear about the new engine--and the v3 plans!

I'm in way over my head development-wise to ask, but would it be possible to get a patch to v2.x to get around the Windows 10 performance issue? That could provide some additional runway while the rewrite is under development.

Ref: https://artemis.forumchitchat.com/post/show_single_post?pid=1307787418&postcount=21&forum=309504 where it appears a "security fix" in Windows 10 broke a particular vertex processing (??) command. 


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LawsonThompson

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Reply with quote  #6 
Hey Thom! Great to hear about the new engine--and the v3 plans!

I'm in way over my head development-wise to ask, but would it be possible to get a patch to v2.x to get around the Windows 10 performance issue? That could provide some additional runway while the rewrite is under development.

There is a 3rd-party utility which restores performance to Artemis on Windows 10: I've posted information about it here: https://artemis.forumchitchat.com/post/windows-10-performance-fix-increase-frame-rate-4x-10103464

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e4mafia

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Posts: 194
Reply with quote  #7 
Any advice on running xenocetacean-institute on a Windows 10 VM?
Havent yet been able to get it to run. Also won't run on a Windows 7 machine. I really want to check it out, but thats the only resources I've got, really.


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