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Angel of Rust

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Posts: 234
Reply with quote  #226 
Quote:
Originally Posted by e4mafia
Standing ovation over here, my friend! Just WOW. Of all the people who have taken a hobby and just gone too far with it, you are my absolute favorite.


If it's worth doing, it's worth overdoing!


Quote:
Originally Posted by e4mafia

I'm really looking forward to start working with your controllers. This stuff is just amazing. I particularly love the ship status indicators. And the way you've assigned 'monitoring' of various ships status to Comms. Thats a solid idea.

I'm going to go poking through your code now to try and save myself from asking (and you having to answer) a bunch of questions about it.  😉 Now that all my buttons are in I guess I need to go order a trackball to finish up the BOM for my weapons panel, and start drilling, woohoo!


Looking forward to it. Good luck!

e4mafia

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Posts: 160
Reply with quote  #227 
board.jpg

All the buttons have built in LEDs. And they are controllable separate from the button state. So I think some cool things can happen here. Red fire button illuminates once the tube is loaded, shields illuminates when shields are up, etc.

Correction to initial statement.  Looks like e4 needs more buttons. 😉 I've got a fever. And the only prescription....is more cowbell! (And a decision about whether to go trackball or touchpad for targeting. A Red illuminated trackball might be a nice touch. But its $25 for a single component for the board. Maybe I'm being too "Scroogy" to fret about that?)
board.jpg 

 

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