Angel of Rust
Registered: 1483481942 Posts: 234
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Tried a few games out in 2.7.2 to see what would happen. No crashes, but did observe something interesting.
Yardmaster Kevin reporting, in temporary command of the
Normandy. Refit of Normandy’s control systems was partially complete when orders arrived from TSN Command to investigate anomalous spacetime distortions believed to be caused by Skaraan ships in the sector. Normandy is currently the only ship in range to investigate. Unfortunately, the crew is on alternative assignment while in refit, so we got underway with a skeleton crew (2 bold crew members generally flailing about from station to station).
TSN Command provided
Normandy with a direct feed from TSN Intelligence (Game Master) throughout the mission to help even the odds. Initially, Normandy logged all enemy contacts into the mission record, but the task was abandoned when the true nature of this latest threat became clear.
TSN Command assured
Normandy that TSN Intelligence would provide all details regarding the Skaraan ships. While Intel was useful in providing the enemy locations, we quickly discovered that we would need to scan all contacts ourselves to obtain the necessary details regarding enemy capabilities. With all due respect to the admiralty, Normandy would have been better prepared had we known about the gaps in Intel’s capabilities.
Due to our past encounters with the Skaraans, we expected dangerous and well-equipped foes. However, despite these notions, we were completely unprepared for the enormity of our enemy’s technical prowess. Each Skaraan vessel possessed as many 6 independent special weapons systems. In some cases, the devilish combination of these devices meant our foes could drain our shields in the complete safety of cloak whilst neutralizing our probing torpedo attacks – only to teleport out of weapons range once they became visible. Only the dogged determination of
Normandy’s temporary crew, essentially TSN reservists on yard duty, ensured victory and the recovery of the battered Normandy.
For all that, we only became aware of the worst development late in our campaign. Troubled by the apparent relentlessness of the Skaraan threat,
Normandy began to suspect that enemy ships were secretly reinforcing the marauders in-system during the progress of our patrol. Through careful observation of our sensor readouts and corroboration with TSN Intel, we were able to confirm this suspicion and directly observed the appearance of new Skaraan vessels after their predecessors had been destroyed. Normandy is fortunate to have survived and rescued (most of) the imperiled stations under this double threat. It is our sincere hope that the information we have gathered will help our comrades combat this unexpected development.
The following narrative provides noteworthy details from each patrol (game) of our mission:
Our first patrol ended as quickly as it started. The patrol was initiated prematurely and Normandy beat a hasty retreat to resupply. We executed our second patrol as we would a standard TSN war patrol, seeking threats to the local stations and dispatching them before they could inflict grievous damage. Intel provided no details regarding the special capabilities of the Skaraan Executor and Enforcer encountered, although Normandy observed the Enforcer making multiple jumps in the course of the engagement. In Normandy’s third patrol, Science observed three Skaraan Executors approaching TSN stations after the destruction of their fellows. This instance was our first inkling of the new threat. In our forth patrol, the after action report from TSN Command congratulated Normandy for the destruction of four Skaraan ships, much to the bafflement of our crew. Science had logged the details of 3 ships and Weapons was certain of 2 kills. However, Normandy gladly took credit regardless. The fifth patrol revealed nothing of note. In our sixth patrol, Normandy encountered space jellys. Curiously absent from the short-range sensors, they were nevertheless a delight to see on the main viewscreen and were duly noted by Science. Normandy ventured deeper into dangerous space on the seventh patrol. In addition to jellys, we also entered a space dragon, which serendipitously aided our cause by chomping on the Skaraan ships. Rumors that Normandy was overwhelmed by enemy ships and destroyed are clearly overstated. On the eighth patrol, Normandy encountered six Skaraan ships, at least one of which is believed to have arrived late to the battle. Now thoroughly convinced of the threat posed by secret reinforcements, Normandy maintained extra vigilance on the ninth and final patrol of the mission. A Skaraan Executor and a Skaraan Enforcer were observed jumping in-system to continue the assault begun by their fallen cohort.
The following table presents selected data recorded during the campaign.
instance game level enemy race enemy type enemy specials other notes 1 1 5 none quick start and exit 1 2 5 Skaraan Executor none none Skaraan Enforcer none multiple jumps Kralien Cruiser 11 Kralien Battleship 7 Kralien Dreadnaught 6 Arvonian Light Carrier 8 fighters Arvonian Carrier 12 fighters Torgoth Behemoth 9 Kralien kills 1 Arvonian kill 2 Skaraan kills 1 3 5 Skaraan Executor none multiple drones Skaraan Executor none multiple jumps Kralien Cruiser 15 Kralien Battleship 8 Kralien Dreadnaught 2 Arvonian Light Carrier 8 fighters Arvonian Carrier 12 fighters Torgoth Goliath 3 more Skaraan Executors appeared after killing the 2 from the start of the game 1 4 5 Skaraan Enforcer cloak, HET, Warp, AntiMine, AntiTorp, ShldVamp Skaraan Executor Stealth, Closk, Warp, Teleport, ShldDrain Skaraan Defiler LowVis, Warp, ShldDrain, ShldVamp, TeleBack pirana 6 Kralien Cruiser 21 Kralien Battleship 7 Kralien Dreadnaught 1 Torgoth Behemoth 2 Arvonian Light Carrier 8 fighters 4 Skaraan ships destroyed (2) 1 5 5 Skaraan Executor stealth, warp, antimine, antitorp, shlddrain, shldvamp Skaraan Executor stealth, warp, tractor, drones, shldvamp, shldreset Skaraan Enforcer cloak, het, shlddrain, teleback 3 Skaraan ships destroyed 1 6 5 Skaraan Executor cloak, drones, antitorp, shldreset Skaraan Enforcer stealth, antimine, antitorp, shldvamp, teleback jellys 2 Skaraan ships destroyed 1 7 7 Skaraan Defiler lowvis, warp, teleport, tractor, drones Skaraan Executor het, warp, drones, antitorp, slddrain, shldvamp, teleback attacked by dragon Skaraan Enforcer warp, antitorp, teleback Skaraan Defiler antimine, shlddrain, teleback Skaraan Enforcer stealth, shlddrain, shldvamp, teleback, shldreset Skaraan Enforcer stealth, lowvis, cloak, tractor, drones jellys dragon glorious defeat 1 8 7 Skaraan Enforcer lowvis, closk, warp, teleport, tractor, drones, shldreset Skaraan Executor lowvis, warp, teleport, antitorp, shldvamp Skaraan Executor lowvis, cloak, teleport, antitorp Skaraan Defiler cloak, waro, teleport, shldvamp Skaraan Enforcer warp, teleport, tractor, drones, teleback Skaraan Defiler antimine, antitorp, shldreset appeared? dragon glorious defeat 1 9 5 Skaraan Executor stealth, tractor, antimine, antitorp, teleback Skaraan Executor stealth, lowvis, cloak, warp, antitorp, shlddrain, shlddrain pirana drgaon Skaraan Executor tractor, drones, shlddrain, shldreset Skaraan Enforcer lowvis, shlddrain, shldreset 25 Kralien kills 14 Arvonian kills 1 Torgoth kill 4 Skaraan kills 2 Terran bases destroyed final patrol debrief: