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U.E. Admiral

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Reply with quote  #16 
Quote:
Originally Posted by LawsonThompson
Reposting here for better visibility: Artemis 2.7 might crash at launch on PlayOnMac (perhaps other Wine systems as well). Not sure if that's an Artemis bug or a Wine bug.

The workaround: In the Wine/PlayOnMac configuration for Artemis, select Display and make the following changes:
  • GLSL Support: disabled
  • Offcreen rendering mode: fbo
Not sure what these actually do, but it fixed the problem! A 2011 MacBook Pro can run it smooth as butter now.


My experience on El Capitan 10.11.6 using an Nvidia GPU also demands that I enable Set Screen Options > Use Mac Driver Instead of X11. The wineskin crashes upon clicking "Start Game" on the resolution / windowed mode selection window unless that is checked. Even if that is enabled, it will sometimes crash at that same point, but will start up properly after another attempt or two.

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Santino

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Reply with quote  #17 

Sorry to bug you, but we love your game and bought a copy around this time last year, I believe it was version 2.5. Anyways, we upgraded 5 PC's with version 2.7, my wife, 3 kids, and I all play together, and we can only get the new version to work on one of the five machines. I've tried everything I can think of...turned off virus protection, turned off firewalls, uninstalled, reinstalled, rebooted....any help you could provide would be greatly appreciated.

We're playing on all windows 10 machines.  Can't find an error log.

One last thing, I installed the DEMO version and it runs just fine.

Thanks,

Santino

MarkBell

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Reply with quote  #18 
I suspect the problem is in the Windows 10 Program Files permissions. Find your Artemis folder in the Program Files and copy it either to your desktop or C:\Artemis. The upgrade should work no problem from there.
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Dave Thaler

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Reply with quote  #19 
BUG: during our 2.7 game today we found that when ships were destroyed, leaving wrecks, the wrecks spawned in a place other than where the ship was destroyed (still visible on the Helm and Weapons consoles, but usually in a different direction)
Darrin

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Reply with quote  #20 
Quote:
Originally Posted by Dave Thaler
BUG: during our 2.7 game today we found that when ships were destroyed, leaving wrecks, the wrecks spawned in a place other than where the ship was destroyed (still visible on the Helm and Weapons consoles, but usually in a different direction)


I may be having a similar problem with a mission script. I'm creating several wrecks at specific coordinates, but the wrecks will spawn up to 1K-2K away. It may be a proximity thing with another object being too close? I haven't figured it out yet.
Xavier Wise

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Reply with quote  #21 
I noticed something similar when spawning swarms or piranha and whale pods.
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Sandman

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Reply with quote  #22 
Quote:
Originally Posted by Dave Thaler
BUG: during our 2.7 game today we found that when ships were destroyed, leaving wrecks, the wrecks spawned in a place other than where the ship was destroyed (still visible on the Helm and Weapons consoles, but usually in a different direction)


I had a similar experience. At the time, I attributed the occurrence to some other ships having been attacked by a monster while my attention was elsewhere, but seeing your description, I suspect it's a bug.

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Santino

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Reply with quote  #23 
Quote:
Originally Posted by MarkBell
I suspect the problem is in the Windows 10 Program Files permissions. Find your Artemis folder in the Program Files and copy it either to your desktop or C:\Artemis. The upgrade should work no problem from there.




I tried this and it didn't work.  I've tried uninstalling and reinstalling...running in windows 8 compatibility and nothing seems to work...

Help 😉
Santino

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Reply with quote  #24 
Quote:
Originally Posted by Santino




I tried this and it didn't work.  I've tried uninstalling and reinstalling...running in windows 8 compatibility and nothing seems to work...

Help 😉




Okay, I never fixed this, but I did figure out that it's some sort of permissions issue.  When I installed it on the machines that didn't work I only ended up with about 310 files in 23 Folders.  On the machine that was working I had 846 files in 44 folders.

The work around I used was to copy the Artemis directory from the working machine to the other computers and boom!  it works.

Santino
ryleyra

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Reply with quote  #25 
Quote:
Originally Posted by Dave Thaler
BUG: during our 2.7 game today we found that when ships were destroyed, leaving wrecks, the wrecks spawned in a place other than where the ship was destroyed (still visible on the Helm and Weapons consoles, but usually in a different direction)


Okay, I have reproduced this BUG:

Once asteroid fields have been created in a mission, any monsters created will be positioned to the upper right of the first asteroid field created. For each asteroid field created prior to the creation of the monsters, one monster will be relocated, always to the first asteroid field created. Once the number of monsters reaches the number of asteroid fields, they will be created at the specified position normally. If additional asteroid fields are later added, additional monsters will be relocated, to the first of the new set of asteroid fields.

I suspect this occurs in all game modes, but I tested it in script mode. Relocating the monster after it has been created seems to work fine.

Dave Thaler

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Posts: 445
Reply with quote  #26 
BUG: beacons that Repel the Typhon (classic space monster) do nothing.  That's because unlike all other monster types, the classic space monster is missing the AVOID_SIGNAL ai block at the end of its brain stack.  Beacons that attract it work fine.
Dave Thaler

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Reply with quote  #27 
BUG: From my testing, the scripting command <if_damcon_members> no longer works in 2.7.0, in that the condition always evaluates to true regardless of what is actually the case.   This is breaking mission scripts that worked in 2.6.0.
Dave Thaler

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Reply with quote  #28 
Quote:
Originally Posted by Longbowman1346
Comms hot keys no longer seem to work.   When trying to use the numeric keys to process through the Comms ability, it no longer works.  Only the mouse works on it.   Anyone else try that?


Not a bug, you have to hold down Control with whatever button you want, so it doesn't interfere with Comms' ability to type in text messages.
LawsonThompson

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Reply with quote  #29 
Shortly after starting a level 5 solo Siege mission, we were set upon by a wing of TSN fighters! They showed up hostile (red) on radar and didn't have any science scan description which indicated malice. Didn't follow through to see where they came from or if there was a pirate carrier or something.

Any ideas? We've never seen this before.


IMG_1711.jpg 


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crashnburn68

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Reply with quote  #30 
Quote:
Quote:
Originally Posted by Dave Thaler
BUG: during our 2.7 game today we found that when ships were destroyed, leaving wrecks, the wrecks spawned in a place other than where the ship was destroyed (still visible on the Helm and Weapons consoles, but usually in a different direction)


I had a similar experience. At the time, I attributed the occurrence to some other ships having been attacked by a monster while my attention was elsewhere, but seeing your description, I suspect it's a bug.


Add a third report to this bug. I thought it was random additional drops. Running a Windows Desktop with a clean install of Windows 10 pro.


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