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U.E. Admiral

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Reply with quote  #121 
Quote:
Originally Posted by techbear
"At mission start, the Weapons console torpedo selector is set to the type of torpedo last used in the previous mission, rather than setting back to the default. This actually affects a mission script I'm working on in which Weapons is told to tap the "Torpedo" selector button... which isn't marked Torpedo on subsequent runs."

It looks to me like this has been fixed!  Can someone double-check for me?



Looks that way to me too. Loaded up a local server and client on which I took Helm/Weap/Eng/Sci, completed a level 1 Solo Mission in a TSN Battleship making sure the first thing I did was change the torpedo selector to Nuke, and then immediately launch another Solo Mission. Upon switching from main screen to the weapons console on my client, I found that the torpedo selector had defaulted back to standard Torpedo.

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Admiral Legasse

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Reply with quote  #122 
I'm not sure if someone has already reported this, but I have seen it happen more than once in my play sessions, and may have been mistaken when I told the captain of the TSN Dawn Treader this was a known issue when I attended Baycon this past weekend.  

BUG: If a player is using a pirate ship the game crashes when a surrendered ship gets destroyed in the middle of being plundered.
Mike Substelny

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Reply with quote  #123 
Quote:
Originally Posted by Admiral Legasse
I'm not sure if someone has already reported this, but I have seen it happen more than once in my play sessions, and may have been mistaken when I told the captain of the TSN Dawn Treader this was a known issue when I attended Baycon this past weekend.  

BUG: If a player is using a pirate ship the game crashes when a surrendered ship gets destroyed in the middle of being plundered.


You were not mistaken, Admiral Legasse. That is a known issue discussed in the Looting Interrupted forum. The good news is that Thom fixed the bug in Artemis 2.7.2. The bad news is that Artemis 2.7.2 has a lot of new crash bugs that Thom has been unable to solve. It's in beta release. You can find out about it here:

https://artemis.forumchitchat.com/post/2-7-2-prerelease-i-need-your-help-10103020?&trail=15



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DizzyKungFu

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Reply with quote  #124 
Tags seem to use the server's current system date. So it's a little weird to say something was tagged in the year 2019! According to the wiki, the current year in Artemis is 2237. Maybe in a future version of Artemis this could be the default? Additionally, perhaps a scripting call for a game property that sets the "game date"?
LawsonThompson

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Reply with quote  #125 
AND speaking of Tags...

Fire a Tag into an asteroid, and the server crashes.

I was planning to run The Arena script at our upcoming convention: one cool feature is the ability to fire tags at the other player ships and attack via electronic warfare.

Now I'll have to edit the script to remove the asteroids to ensure stability.

Glad someone pointed this out NOW, rather than me discovering this in the midst of a 5-day convention. 

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U.E. Admiral

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Reply with quote  #126 
Wow. No idea how I didn't run into that yet.

I can confirm a crash in 2.7.1 AND 2.7.2 when firing a tag into an asteroid without a target lock.

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"Maths is not one of Artemis' strengths" -- Lt. Jr. Starry "Heat Wizard" Wisdom, R&D Dept. Terran Stellar Navy
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